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Godot freezes at start up in general when running on Windows 11 #90893

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LeCloutPanda opened this issue Apr 19, 2024 · 9 comments
Closed

Godot freezes at start up in general when running on Windows 11 #90893

LeCloutPanda opened this issue Apr 19, 2024 · 9 comments

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@LeCloutPanda
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Tested versions

Godot Engine v4.2.2.stable.official.15073afe3

System information

Windows 11 - Vulkan API 1.3.277 - Forward+ also Compatability

Issue description

When booting Godot, loading projects and running the project Godot hangs for a minute or two then eventually loads, this didn't happen when I was on Windows 10 but started since upgrading to 11. It loads and runs instantly if ran through a powershell set to headless.

Steps to reproduce

Open Godot both the normal and mono builds on Windows 11

Minimal reproduction project (MRP)

Not Needed.

@m4rr5
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m4rr5 commented Apr 19, 2024

I've just downloaded the 4.2.2 release and tried it on my Windows 11 system, but it does not hang for me. Not when I start Godot, not when I open a project. If I had to take a blind guess, I'd say there is either some shell extension or a network drive mapped on your system that no longer exists and hangs until it finally times out. Could you try this on a different computer (if you have more than one)? Also, try looking at your network neighborhood to see if there's anything there that could cause it. Maybe as a test try running Godot while completely offline (disconnected from the local network, with the network interface down).

@Zireael07
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... or a misbehaving USB device driver (people have had similar issues)

@LeCloutPanda
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I've just downloaded the 4.2.2 release and tried it on my Windows 11 system, but it does not hang for me. Not when I start Godot, not when I open a project. If I had to take a blind guess, I'd say there is either some shell extension or a network drive mapped on your system that no longer exists and hangs until it finally times out. Could you try this on a different computer (if you have more than one)? Also, try looking at your network neighborhood to see if there's anything there that could cause it. Maybe as a test try running Godot while completely offline (disconnected from the local network, with the network interface down).

When trying this I still have the issue, I disabled all known networks and there aren't any network storage devices attached.

... or a misbehaving USB device driver (people have had similar issues)
As for this one none of my drivers have updated and I've tried unpluggin all my usbs and just using my keyboard and I still have the issue.

Again when I run it in headless mode it is fine, it loads the project and prints a test string out but if I try to to launch the Project Selector, Editor and Game it hangs trying to what I believe is initialize some graphic stuff.

@LeCloutPanda
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Running Godot 4.0+ through powershell with --verbose it hangs just before Using "winink" pen tablet driver... leading me to uninstalling my tablet drivers but it still hangs on this line then it loads the rest of the program.

If I run it with --verbose and --headless it still loads near instantly and doesn't hang. I am still actively testing stuff.

@LeCloutPanda
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With even more testing I did a benchmark test running godot normally and in headless mode.
Normal Boot.txt
Headless Boot.txt

@akien-mga
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What is your GPU and GPU drivers version?

@LeCloutPanda
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GPU: RTX 4060 Ti
Tested driver versions: 551.76

Edit: Before even posting this I checked to see if I had a driver update and I did so I updated and it just now works... so it was something wrong between 551.76 - 552.22, Nvidia did not let me know there was a driver update. But the odd thing is I had updated my drivers since it stopped working correctly so Nvidia must have broken something.

@akien-mga
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Thanks for testing! Closing then as it's a Nvidia driver regression which they fixed already.

@LeCloutPanda
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I am re-opening this as I booted my pc back up and it has started to die once again going back to the original issue of hanging when loading normally and still boots quickly when using headless.

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