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On LightOccluder2D, disabling SDF collisions has no effect. It looks like this because in method RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision in the file godot-engine\servers\rendering\renderer_canvas_cull.cpp, the parameter p_enable is never used:
Tested versions
Reproducible on 4.2.1 and latest on master.
System information
Windows 10 - Vulkan Forward+
Issue description
On LightOccluder2D, disabling SDF collisions has no effect. It looks like this because in method
RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision
in the filegodot-engine\servers\rendering\renderer_canvas_cull.cpp
, the parameter p_enable is never used:Proposed change:
Steps to reproduce
Minimal reproduction project (MRP)
N/A
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