Re-add Skeleton3D::animate_physical_bones
property and Skeleton3D::bone_pose_updated
signal
#90880
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System information
Pop OS 21.04
Issue description
As I was looking into the compat break in 4.3 for the migration guide (godotengine/godot-docs#9250) I found these changes in
Skeleton3D
that look like they could be avoided.The property
animate_physical_bones
:SkeletonModifier3D
as refactoring for nodes that may modifySkeleton3D
#87888.set_animate_physical_bones
andget_animate_physical_bones
are still available, so they could be used to re-expose the property.The signal
bone_pose_updated
:skeleton_updated
in Removebone_pose_updated
signal and replace it with theskeleton_updated
signal #90575.pose_updated
is emitted which seems to be the suggested alternative, so existing user code still works.Steps to reproduce
Try to use any of the mentioned members in GDScript or C#.
Minimal reproduction project (MRP)
N/A
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