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Re-add Skeleton3D::animate_physical_bones property and Skeleton3D::bone_pose_updated signal #90880

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raulsntos opened this issue Apr 19, 2024 · 0 comments

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@raulsntos
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Tested versions

  • Reproducible in v4.3.dev.mono.custom_build [2efbc6b]

System information

Pop OS 21.04

Issue description

As I was looking into the compat break in 4.3 for the migration guide (godotengine/godot-docs#9250) I found these changes in Skeleton3D that look like they could be avoided.

The property animate_physical_bones:

The signal bone_pose_updated:

Steps to reproduce

Try to use any of the mentioned members in GDScript or C#.

Minimal reproduction project (MRP)

N/A

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