Exported & animated Node
/Array[Node]
/etc lose reference(s) when the keyframe is reinspected after reopening the scene
#90878
Labels
Tested versions
System information
Godot v4.3.dev (2efbc6b) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.5222) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
Issue description
The exported
Node
/Array[Node]
property/properties lose their path(s)/reference(s) (the array keep its size, just the elements are not assigned anymore) when there's an AnimationPlayer's keyframe for them, and the scene is saved then reopened then the keyframe is clicked again. Here's a video :godot.windows.editor.dev.x86_64_CASVL6xYfn.mp4
This is not the same issue as #90190 which is fixed in current 4.3.dev
Steps to reproduce
Node
orArray[Node]
AnimationPlayer
AnimationTrackKeyEdit
still have the reference(s)Minimal reproduction project (MRP)
N/A
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