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Collapse the top menus #8865
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I see 'export project' (+1 to moving it to menu) but where did Tools go? |
@Zireael07 tools only had "orphan resource explorer" which I added it in the menu directly. no point in having a menu with just one option |
The |
I like option 2, someone tell me what the big tick next to volume bar is for? Because to me, the things on the right hand end are just two big space-filling mysteries :P |
@vnen good point, I forgot about that. |
You could also move the Tools menu into the Scene menu, as a submenu (like the "Open Recent" and "Convert To" submenus). |
I prefer the "tools" menu visible, even if has nothing inside, it could be renamed to plugins though. Also, "settings" is editor settings, I prefer to have it on the top right and leave project related things on the top left. |
Moving run script and convert to tools menu is a good idea, though. I don't mind either way re: plugins or tools for name. |
@eon-s I think that's just conditioned behaviour due to using godot for some time :p if you think for normal people, it doesnt make sense to have settings on the left and settings on the right, settings means settings. |
@nunodonato leave the 2d/3d/script/assetlib buttons alone! 😂 |
I was thinking along these lines:
Would this be an improvement? |
Oh also, I htink you never really choose which 2D/3D mode you are using, as this happens automatically when you select a node or open a scene, so this could be moved away and be replaced by a "Viewport" button. |
@reduz that makes a lot of sense to me :) perhaps the tools could still be on its own menu. i guess for people who use menu items from plugins it would be far easier to reach it than inside another menu. also, there's plenty of horizontal space and it will make the project menu less cramped :) |
@nunodonato Tools can be a submenu of Project, it can have as many items as you want I guess. |
about automatic 2d/3d switching... not sure, I recall having to force a particular mode even though I was selecting a node of a different one. |
yeah, I'm not saying you never need to do it, which is why you still have
the 2D/3D swap, but in far most cases you don't need to.
…On Mon, May 22, 2017 at 1:00 PM, Nuno Donato ***@***.***> wrote:
about automatic 2d/3d switching... not sure, I recall having to force a
particular mode even though I was selecting a node of a different one.
For instance, if you open the HDR in 2d demo and want to configure HDR
settings, you need to click the world environment(which is 3d) but you want
to see the effects in 2d. Perhaps there are other use cases...
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oh ok, I thought you meant that they could be removed, my bad! |
menus based on @reduz's suggestions |
I really like the I love the just my opinions |
I agree that play stuff looks best on the center, but for discoverability I think it may be better to move the viewport/script/etc stuff to the center. I dont really know how to solve this.. |
here I am, sometimes. it's some related "revert" I guess. |
@nunodonato I use revert scene when I break something bad (like animations or shaders), or while creating tools for fast reload |
point taken. Do you guys want to suggest a way to better organize the menu than just dumping a gazillion items on it? :) |
I have no preference regarding the Scene and Project ordering. But undo and redo as buttons and not menu options would be wonderful <3 |
for me having 2d,3d,script on tab level also is still the best solution: If the asset lib is on the top right I think it should be a popup instead of another main dock alternative. |
my suggestion is based on images on this thread. so it's not what it looks like on current master branch. |
@puppetmaster- there should be for room related what is selected |
I really like "play current scene" in the scene dock!! would put it on the right though. |
Yeah I know and I would like more of this. |
the html button is always visible but I have no html setup !?! |
@puppetmaster- you are right sorry |
@puppetmaster- oh, only play(run) at there based on what you suggested. now I think it's not about the room. |
What about the idea to have a customizable button bar in the middle . |
@puppetmaster- agreed about not very intelligent. it should be better. |
Guys, please keep discussion on focus. this issue is about the project/scene menus. you can perhaps have the discussion about toolbars in another issue. Can be? |
@nunodonato I'm not talking about toolbars. :) |
Toolbars and menus are interrelated - if something is moved out of menu to the toolbar or vice versa. |
Do you want recent scenes or recent projects? Because it's not clear... |
@puppetmaster- but that is for the project manager, not current project (settings, tools and things like that) I would not mind having Project and Scene on the same menu entry. |
@eon-s I thought the menu point Quit to Project List will be also moved to Project menu and a list with recent project would be practically. |
As a new Godot user, I've acclimated to having Project come before Scene pretty quickly, and think it makes more sense overall. I'm happy leaving it as is! That said, I don't think many people are too fussed about this, and I wouldn't mind having them swapped back if it really is that big an inconvenience for some. |
Is this still relevant? since the top of the engine was redesigned |
I guess it's not relevant anymore. The discussion can still go on though. |
Taking advantage of the current UI changes being done for 3.0, I was thinking that we could also improve the menu buttons on the top.
Currently, the top-left is occupied by
Tools only have one item, making it actually kind of like a button.
Export is a button, not a menu.
On the top-right:
I thought in 2 different proposals for a change:
Collapse the top-left buttons into just one, maybe call it "Project"?. This means the scene menu will have 2 more items, and we get rid of tools and export, which are seldom used anyway.
Since the space is not being used for anything else, make a more functional menu "bar", and split some items into different menus to make things easier to find. I'd also bring the Settings menu on the right, to join the left side. Project settings could be inside it, together with Editor Settings
WDYT? :)
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