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I've noticed that Godot automatically removes unavailable projects from the project list. While this makes sense for deleted projects, it can be a bit of a pain if they are residing on removable media, mounted sshfs/sftp connections, network shares etc. which were not mounted at the time Godot was opened.
What I am thinking could happen is on every run Godot should check to see if the project is not there and then mark it as missing in the GUI and display a message when the user attempts to run or edit the project. (e.g The project at <project path> is currently unavailable or unreadable. Check the path and try again.)
Additionally the message could give the user the option of removing the project from the list should they desire to.
The text was updated successfully, but these errors were encountered:
I've noticed that Godot automatically removes unavailable projects from the project list. While this makes sense for deleted projects, it can be a bit of a pain if they are residing on removable media, mounted sshfs/sftp connections, network shares etc. which were not mounted at the time Godot was opened.
What I am thinking could happen is on every run Godot should check to see if the project is not there and then mark it as missing in the GUI and display a message when the user attempts to run or edit the project. (e.g
The project at <project path> is currently unavailable or unreadable. Check the path and try again.
)Additionally the message could give the user the option of removing the project from the list should they desire to.
The text was updated successfully, but these errors were encountered: