-
-
Notifications
You must be signed in to change notification settings - Fork 18.7k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Editor shortcuts don't save #5373
Comments
i thought i was the only one |
I don't mean to nag, but is there a plan/timeline for fixing this? Not much point in having customizable shortcuts if they don't save. |
@rgrams the plan is to fix this before 2.1 release |
Random other editor settings have stopped saving in the last month-ish too: Script temperature history size, code complete delay . . . |
I investigated this problem a bit and the values are saved correctly, the problem is when you reopen godot some saved values get overwritten (for instance the shortcuts) |
Ahh! That sounds like it's the cause of #5477 too. |
Android settings overwritten too, like a adb, jarsigner, debug keystore. |
so it seems that its a general problem when loading project settings, at least certain settings. |
Many settings after restart a godot overwritten to default value. |
it seems that the problem of saving shortcuts is not related to other settings not being saved (which i haven't found any by the way). |
Pros: - shortcuts assigned by the user are now persistent - In case a shortcut is removed from code, user shortcuts remain the same (contrary to the current behavior were all the shortcuts will be removed) Cons: - legacy shortcuts could pile up in the editor settings (not a big deal)
this was fixed by 1e095cf, i dont know about the other issues about missing settings but it might be possible that they are also fixed |
they should be, so closing |
Woo! Sweet, it works. |
Or . . . not. Now, about every other time I restart the editor I get this: screenshot, and all of the editor settings are lost, including the project list. |
Maybe you try delete(rename|backup) your godot config folder? In linux a config location is: ~/.godot After that Godot create a new config and problem must be solved. |
i dont know much about windows file paths but is it ok to mix this \ and this / in the same path, or to even use /. as the terminal points out, the path to the config file contains both. |
Ahhh, alright, deleting the config stuff seems to have solved the total settings wipe, thanks! Some random settings still resetting as before, but that's another issue. |
@rgrams by chance you don't have that editor_setrings.tres that has an invalid identifier error right? |
if any of you runs into this again please keep the file |
@reduz here's the old .tres and .xml, though I haven't verified again if they're making it fail, it wasn't happening every time. |
I don't see anything wrong with the tres and it seems to load it fine, I'll just leave closed but let me know if you experience something like that again (just post the broken .tres file) |
Operating system or device - Godot version:
Windows 7. Recent 64-bit builds from https://archive.hugo.pro/godot/ and http://fixnum.org/godot/.
Issue description & repro steps:
Set or change any shortcut in the "Shortcuts" tab of the "Editor Settings" panel, yay, the shortcut works! Quit the editor and start it again; all the shortcuts are reset to the defaults. :(
The text was updated successfully, but these errors were encountered: