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Alpha blending not working correctly in GLES2 #24763

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kiidmale opened this issue Jan 4, 2019 · 1 comment
Closed

Alpha blending not working correctly in GLES2 #24763

kiidmale opened this issue Jan 4, 2019 · 1 comment

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@kiidmale
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kiidmale commented Jan 4, 2019

Godot version:

3.1 alpha5 b60939b

OS/device including version:

macOS Hight Sierra / Intel HD Graphics 5000

Issue description:

Blending multiple textures with alpha channel does not produce overlapping effects in GLES2.
You can see the differences as below.

Scene description
Left: CPUParticles2D with texture having alpha
Right: 10 godot icons with alpha drawn on the same position

GLES3

gles3_blend

GLES2

gles2_blend

Minimal reproduction project:

gles2-blend.zip

@kiidmale
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kiidmale commented Jan 4, 2019

I think I found the cause of the issue. I'll submit PR soon.

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