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Godot version:
3.1 alpha5 b60939b
OS/device including version:
macOS Hight Sierra / Intel HD Graphics 5000
Issue description:
Blending multiple textures with alpha channel does not produce overlapping effects in GLES2. You can see the differences as below.
Scene description Left: CPUParticles2D with texture having alpha Right: 10 godot icons with alpha drawn on the same position
Minimal reproduction project:
gles2-blend.zip
The text was updated successfully, but these errors were encountered:
I think I found the cause of the issue. I'll submit PR soon.
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Godot version:
3.1 alpha5 b60939b
OS/device including version:
macOS Hight Sierra / Intel HD Graphics 5000
Issue description:
Blending multiple textures with alpha channel does not produce overlapping effects in GLES2.
You can see the differences as below.
Scene description
Left: CPUParticles2D with texture having alpha
Right: 10 godot icons with alpha drawn on the same position
GLES3
GLES2
Minimal reproduction project:
gles2-blend.zip
The text was updated successfully, but these errors were encountered: