powered by colyseus
Simple server demo: https://ygds.herokuapp.com/
Yggdrasill is (or rather, hopefully will be) the server of an opensource MMORPG.
I'm taking Ragnarok Online as inspiration.
The aim is to build a game capable to some degree of:
- Combat
- PC vs NPC (PVE)
- NPC vs NPC (EVE)
- PC vs PC (PVP)
- Social
- Friends list
- Groups
- Guilds
- Progression
- Classless leveling
- The more you use/do something, the better you get
- Weapon/Armor proficiency/Level
- The more you use a weapon/weapon class, the better you get
- Classless leveling
- Maps
- One instance per map, many portal separated maps (Ragnarok online maps)
- NPCs
- Agent based NPCs with schedules, itineraries etc...
- Simulate farming basic resources, and making items.
- Economy
- Open market
- PCs and NPCs buys and sells from market with buy/sell orders or one on one negotiations
- Every item can be manufactured by PCs/NPCs
- NPC controlled auctions (PCs can sell items in auctions and both PCs and NPCs can buy)
- Extra
- Persistent PC presence (Needs more thinking...)
- When a player logout the PC stays in the game and assumes an agent based AI (configurated by the player)
- Persistent PC presence (Needs more thinking...)
It's All About Social Interaction
- Slow Regen
- Help eachother
- No Quests
- Hunt oportunities
- No level segregation
- Strong and weak players interact
- Visually Diverse, Visually Recognizable Players
- Self identification