Written and developed by George Trieu.
Completely written in C#, using GDI.
Shapes TD is a tower defense game that involves simple shapes.
Try and prevent the shapes to get to your stronghold! (Blue Square).
Each tower has its own abilities and rate of fire, so please check
below for the specifications of each tower!
Features:
- Randomized Maps
- 6 "stages" of enemy waves
- 42 waves total
- Bosses
- 5 types of towers with unique functionality
- Somewhat visually appealing
- No Lag!
This is the "tutorial" and "how to play" of the game. There is no instructions in the game, and hence this should be referred to if you have any difficulty in playing the game.
To place a tower, press on the tower once, then click on the map
where you want it to be placed. You may continue to place towers until
you either don't have enough cash anymore, or you would like to stop.
To start the wave, press the next wave button:
Enemies will flow through the paths towards your stronghold, and it is
your goal to stop them before they reach your stronghold. Your
stronghold looks like this:
Your health, cash and wave # is displayed on the top right corner
of the game. Do not let your health be 0, or you lose the game :)
To pause the game, press on the pause button:
Pressing the start wave button can get tiring. Why not use the
fast forward button? It automatically pushes waves without your
input. It is a toggle switch, and can be toggled between automatic
and manual.
Is there a tower you dislike? Sell it! You get half your intial
investment back, and your precious real estate. To sell a tower,
click on it, then press the sell button on the bottom right corner
of the game:
That is all you need to know to play the game for now. Below, I have
listed all the towers, and enemies in the game, which should help
you plan strategically. Good luck, and I wish your towers the
best!
Towers are built to defend against enemies :)
The bullet tower does medium damage, but only does damage to the furthest proceding enemy. In addition, it also fires with a delay, meaning it does not hit an enemy every tick. It is dirt cheap though. Medium Range.
The laser tower does minimum damage, but does it every tick to the furthest proceding enemy. Has a short range capability, and is not that expensive.
The freeze tower freezes the furthest proceding enemy for a few seconds. It fires on a medium delay, so place them strategically.Very effective against bosses, but requires towers around them to be useful. Moderately ranged, and moderately expensive.
The cannon tower does incredible damage, but does so on a very slow delay. Extremely effective against bosses, especailly when paired with a freeze tower. Very ineffective against a rush of enemies. Very expensive, but has an extreme range.
The heart tower does little damage over a period of time, however, it yields 5 lives per kill! Great to build up lives over time! It has an moderate range also.
The volley tower utilizes special technology in order for it to volley a shot at all enemy while it is shooting! Does little to moderate damage, but is extremely effective against a large group of enemies. Its weakness are bosses, does not really do anything to them. Decently expensive to build.
The machine gun tower is a glorified laser tower. It does 25x more damage than the laser tower, and also does the damage every tick! Extremely effective against a rush of enemies. The only downside is that it is insanely expensive, and the range is tiny.
Enemies are designed to try and rush you and completely eradicate your stronghold.
There are 7 colors of enemies. Each one is progressively more diffucult that the last, and the 7th color is the boss (white).
There are 5 shapes of enemies. Each one represent the "stages" of the game. The more sides the shape has, the more difficult it is.
A wave boss occurs at the end of each "stage" (or each shape). They are demarked by a distinctive white/grey color, with all 6 other colors as stripes. They are notoriously more difficult to defeat than the regular enemies, however they move more slowly, and only is one singular entity. They do often spawn with other regular shapes as well, so be careful! They also do a lot of damage to your stronghold if they hit it.
Shapes take precendence over color. In short, the circles are the weakest type of enemy, with the blue circle being the weakest, and the white circle being the strongest out of the circles. Triangles are generally harder that circles, except for a couple at the beginning. Pentagons are the hardest, especially the white pentagon.