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Releases: gaudiatech/pyved-engine

v24.4a3 is out

03 May 05:46
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What's Changed

@HubertReX helped in designing the scale operation support in the class gfx.JsonBasedSprSheet

For more information, please refer to:
PR #24

And the full changelog:
v24.4a2...v24.4a3

v24.4a2 is out

11 Apr 09:41
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Upgrades:

  • we improve the compatibility with Linux systems
  • the ECS pattern was added to the engine! In the past we used only Mediator/MVC or no pattern at all (in theory, all game logic can rely on the main three functions, indeed) ;
  • creating a tech demo with a basic physics engine ; this is the platformer game template.
  • the share sub-command kind of works (has to be applied on a valid game bundle)
  • ability to test a game bundle
  • the roguelike game template is now accessible online
  • we handle the engine documentation differently, in order to host it via GitPages (see here)

Tips / instructions to review new features:

  • To upgrade: pip install --upgrade pyved-engine
  • To initialize a project pyv-cli init myRogue and select the template roguelike for example
  • To test the validity of the game bundle : pyv-cli test myRogue
  • To use the game on your computer pyv-cli play myRogue
  • Share it with others: pyv-cli share myRogue

Changelog

v23.9a5...v24.4a2

v23.9a5 is out!

22 Sep 19:58
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v23.9a5 is out! Pre-release
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What's Changed

  • Ensure 4 games are available (bundle format) by @wkta in #15
  • globally improved the documentation, built with mkdocs in #16
  • New roguelike template by @Aleskyy in #17
  • New version of the Breakout (ECS style) by @wkta in #18

New Contributors

Full Changelog: v23.8a5...v23.9a5

version 23.8a5 is out

24 Aug 10:58
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version 23.8a5 is out Pre-release
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On August, 24th year 2023

Some new stuff:

  • mostly the pyv-cli interface
  • enhanced readme
  • game bundle definition is ok now

Changelog: v23.6a1...v23.8a5

version 23.6a1 is out

16 Nov 13:49
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version 23.6a1 is out Pre-release
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v22.10a1 is out

20 Oct 09:24
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v22.10a1 is out Pre-release
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Changelog:

A lot of refactoring has been done (only a limited number of new features have bee aded).
Therefore changelog is mostly undocumented for this pre-aplha release.

Features include more flexibility in how TMX files are handled,
and a different conversation interface with NPCs (in case of isometric games).

version 22.7a1 is out

20 Jul 16:43
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version 22.7a1 is out Pre-release
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  • using an integer digit to select kengi gfx mode [0-3]
  • better support isometric engine
  • clean project structure with examples_basic folder

22.5a1 is out

28 May 06:44
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22.5a1 is out Pre-release
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  • default screen size 960 x 720
  • new game templates/demos added