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labpbr-substance-tools

A set of Substance Designer nodes which aid the creation of Minecraft textures

labpbr-publish

Converts metal-rough materials to LabPBR, and provides some features such as height fading.

Features:

  • EVERY option has helpful tooltips explaining what it does, and how to use certain channels
  • Automatic organisation of material channels based on LabPBR 1.3 standard
  • A robust and highly customisable height fade feature, which can help to reduce artifacts from parallax occlusion mapping
  • Rounded/cylindrical normals generator
  • Presets for common dielectric f0 values as well as LabPBR hardcoded metals
  • Multiple options for blending material f0 values based on a metalness map
  • Automatically remaps porosity, subsurface scattering and emissive maps to LabPBR ranges
  • Multiple options for opacity handling, including thresholding and dilation

biome_tint

Adjusts the colours of an image to compensate for Minecraft's temperature-based biome tint. Choose from built-in vanilla colormaps or use a custom one.

labpbr_f0_presets

Super simple drop down list of commonly used f0 values.

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A set of Substance Designer nodes which aid the creation of Minecraft textures

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