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Hi there, I'm Francesco 👋

I love everything related to computers, science and engineering.

I recently graduated with honors in MSc Computer Engineering and I've been involved in software development since I was a child.

My main interests are AI, Embedded Systems and Computer Graphics. I also have some background in Android Development and Web Development.

I have experience in multiple programming languages such as: C/C++, Python, Java, Kotlin, Rust, JavaScript.

My work experience

👨‍💻 Open Source Software Engineer at Huawei (Nov 2021 - Ongoing)

  • Enable intelligent interoperability between IoT devices in the Oniro Project
  • Developed CoAP based communication framework supporting Linux and Zephyr
  • Skills learned: Yocto Project · Linux · Open-Source Software · Embedded Systems
  • Take a look at my Oniro Project contributions: https://gitlab.eclipse.org/mrfrank

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Recent Projects

🎓 Master Thesis on Deep 3D optimisation - EUVIP 2022 Pubblication: (🔗Code | 📄Paper)

  • Improved QoE of 3D interactive applications through deep learning driven LOD selection
  • Trained a neural network in PyTorch for an accurate rendering quality prediction
  • Developed Unity script for dataset generation and neural network deployment

🎓 Thesis on Sensor fusion with Deep Learning: (🔗Code | 📄Paper)

  • Direct sensor fusion of stereo and time-of-flight range imaging system
  • Designed and trained a residual neural network in Tensorflow for the fusion process achieving 7 times more accurate depth estimation

💬 Transformer chatbot based on Google Meena: (🔗Code)

  • Developed an open source Python implementation of an Open-Domain transformer chatbot based on the Google's Meena chatbot paper using Tensor2Tensor framework

🌐 Internet of Things shop and dashboard: (🔗Code)

  • Online platform that allows to buy and monitor IoT sensors
  • Developed with Spring Boot, React, PostgreSQL, Material-UI, Docker, Java, Javascript

🎮 WebAssembly 2D game engine: (🔗Code | 🔗Code | 🕹️Demo)

  • Developed a C++ 2D game engine for the web using WebAssembly and WebGL technologies
  • ported a 2D homebrew game for Playstation to the web.

📈 Mathematical function plotter: (🔗Code | 🕹️Demo)

  • Built a Rust web application for 2D, 3D, implicit and explicit mathematical functions plotter using WebAssembly and WebGL technologies.

📱 Android app for local jobs search & post: (🔗Code)

  • Developed Kotlin application for searching, posting and sharing local jobs.
  • Adopted agile development by using CI tools and GitFlow model.
  • Optimized the application for offline use with real time data syncing using Firebase and latest Android Jetpack tools.

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