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Frank.GameEngine

This has had many iterations, and has periodically been developed, or tried to be developed using AI tools like ChatGpt, but now I scrapped that and started over going bottom up.

The intention is to create a game engine that can be used to create games independent of platform and rendering technology. The engine will be able to run on any platform that can run .NET 5.0 or later, and will be able to use any rendering technology, so in this game engine you are only relying on the BCL and the rendering technology you choose to use, so there is a decoupling between the game engine and the rendering technology.

How useable this will be is yet to be seen, but the intention is to make it as useable as possible, and to make it as easy as possible to create games using this engine as nuget packages in your project.

How to use

The engine is still in development, so there is no nuget package yet, but when there is, you will be able to install it

Install-Package Frank.GameEngine

How to contribute

If you want to contribute, you are welcome to do so, but please read the contribution guidelines