Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Gamepad mapping for Wii U Pro Controller on Linux #301

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
33 changes: 33 additions & 0 deletions code/Modules/Input/private/glfw/glfwInputMgr.cc
Original file line number Diff line number Diff line change
Expand Up @@ -179,6 +179,39 @@ glfwInputMgr::setupGamepadMappings() {
m.Axes[GamepadAxis::RightTrigger].Scale = 0.5f;
m.Axes[GamepadAxis::RightTrigger].Bias = 0.5f;
this->addGamepadMapping("Sony Computer Entertainment Wireless Controller", m);

// Nintendo Wii U Pro Controller, Linux
// Note: A/B/X/Y buttons intentionally map to the physical location of the equivalent named
// buttons on an Xbox360 controller - NOT the button labels on the Wii U controller.
m = GamepadMapping();
m.Buttons[GamepadButton::A] = 0;
m.Buttons[GamepadButton::B] = 1;
m.Buttons[GamepadButton::X] = 3;
m.Buttons[GamepadButton::Y] = 2;
m.Buttons[GamepadButton::LeftBumper] = 4;
m.Buttons[GamepadButton::RightBumper] = 5;
m.Buttons[GamepadButton::LeftTrigger] = 6;
m.Buttons[GamepadButton::RightTrigger] = 7;
m.Buttons[GamepadButton::Back] = 8;
m.Buttons[GamepadButton::Start] = 9;
m.Buttons[GamepadButton::LeftStick] = 11;
m.Buttons[GamepadButton::RightStick] = 12;
m.Buttons[GamepadButton::DPadUp] = 13;
m.Buttons[GamepadButton::DPadDown] = 14;
m.Buttons[GamepadButton::DPadLeft] = 15;
m.Buttons[GamepadButton::DPadRight] = 16;
m.Buttons[GamepadButton::Center] = 10;
m.Axes[GamepadAxis::LeftStickHori].Axis = 0;
m.Axes[GamepadAxis::LeftStickVert].Axis = 1;
m.Axes[GamepadAxis::RightStickHori].Axis = 2;
m.Axes[GamepadAxis::RightStickVert].Axis = 3;
m.Axes[GamepadAxis::LeftTrigger].Axis = 4;
m.Axes[GamepadAxis::LeftTrigger].Scale = 0.5f;
m.Axes[GamepadAxis::LeftTrigger].Bias = 0.5f;
m.Axes[GamepadAxis::RightTrigger].Axis = 5;
m.Axes[GamepadAxis::RightTrigger].Scale = 0.5f;
m.Axes[GamepadAxis::RightTrigger].Bias = 0.5f;
this->addGamepadMapping("Nintendo Wii Remote Pro Controller", m);
#elif ORYOL_WINDOWS
// Xbox360 controller is the default mapping
// FIXME: triggers are only exposed as axes
Expand Down