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v0.12.0

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@github-actions github-actions released this 22 Apr 06:31
· 7 commits to main since this release
2d60c4d

[0.12.0] - 2024-04-22

Bug Fixes

  • Fix musket/blunderbass kickback and blunderbass bullet speed being incorrect post-physics refactor (#957) by Max Whitehead
  • Update parry2d to 0.13.7 (use rapier fork) for crash fix in QBVH (#960) by Max Whitehead
  • Avoid physics query slowdown over time by rebuilding broadphase every frame (#962) by Max Whitehead
  • Fix not being able to navigate online menu without mouse (#969) by Max Whitehead
  • Preserve session_runner when restarting game session (#971) by Max Whitehead
  • Add spawn kickbomb command to allow spawning from gameplay code without interfering with map hydration (#968) by Max Whitehead
  • Fix kick bomb hydration breaking non-kickbomb spawned elements (#972) by Max Whitehead

Features

  • Reimplement blunderbuss (#952) by RuppFv
  • Port periscope (#953) by RuppFv
  • Update packages (#955) by Nelson Earle
  • Port machine gun (#954) by RuppFv
  • Bullet spawn offset in yaml (#959) by RuppFv
  • Round scoring + map transitions (#973) by Max Whitehead
  • Add intermission screen displaying match scores (#987) by Max Whitehead

Miscellaneous Tasks

  • Update bones for: EguiCtx crash fix + network desync fix (#966) by Max Whitehead
  • Update bones_framework - fix desync on net correction at max prediction (#967) by Max Whitehead
  • Update rustls versions for cargo deny advisory (#983) by Max Whitehead
  • Update bones (get net fps fix) (#985) by Max Whitehead
  • Bump version to 0.12.0 (#988) by Max Whitehead