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Background script logging + fix autorun launching scripts #634

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JasonTarka
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  • Create a logging directory at /var/log/fbctf
  • Redirect STDOUT and STDERR to an appropriate log file
  • When the log function is called in a web request, write to a generic web log file
  • Log when the game starts & ends
  • Log when the scripts are starting
  • Use correct script paths when launching via autorun
    • Found out that this was why the scripts weren't running as a result of adding the logging

- Create a logging directory at `/var/log/fbctf`
- Redirect STDOUT and STDERR to an appropriate log file
- When the log function is called in a web request, write to a generic
  web log file
- Log when the game starts & ends
- Log when the scripts are starting
The background script launching now checks where it's being run
from, rather than just assuming that DOCUMENT_ROOT will always
be available.
This stops `autorun.php` from attempting to start `/scripts/*`,
which doesn't exist.
- Move starting & stopping to `Control`, and call those methods
  - Keeping autorun separate to avoid spamming the log files
- Check whether a script is running before attempting to start it
- Check actual process IDs, rather than hoping the database is accurate
- Kill all instances of a script, rather than just the one in the DB
- More logging to make debugging easier
@legendarynacar
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so this fixed the base.php execution problem entirely and is this applied (commited) to repository?

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3 participants