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fix -fastdemo with -skipsec #1310
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This fixes |
I think this is also needed: --- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -1559,7 +1559,11 @@ void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
if (playback_warp == map || playback_nextlevel)
{
if (!playback_skiptics)
+ {
G_EnableWarp(false);
+ if (fastdemo)
+ I_SetFastdemoTimer(true);
+ }
playback_warp = -1;
playback_nextlevel = false; |
Wait, I remembered why I implemented it this way. @MrAlaux, did you know that you can enable fastdemo at any time during normal demo playback by pressing the "fast forward" key? |
I saw the key binding for it, but I never used it. Regardless, I think this should be fixed anyways. |
@rfomin how do we proceed here? |
Let's wait a bit. I don't remember the details and it needed testing. I'm trying to fix the sky in Sigil 2 right now 😄 |
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This is still pending... |
Let's postpone this even more 😄 It might not be worth fixing this - skipping a few levels with |
Oki. |
Fix #1307