Developed in August 2023
Use Z
Q
S
D
to move the player.
This project is a prototype developed in C++ using Object-Oriented Programming principles. It leverages the raylib library for graphical rendering and the ENet library for network management.
The game was developed on a Windows platform, utilizing CMake for build configuration and the MinGW compiler for code compilation.
Follow the instructions below if you wish to compile using this setup.
-
Open a PowerShell/cmd terminal and navigate to the client or server directory.
-
Create a build directory :
mkdir build
- Navigate to the build directory :
cd build
- Generate the makefiles:
cmake -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Debug ..
- Compile the project : (assuming that you use the minGW compiler)
mingw32-make
- Run the game :
.\..\bin\debug.exe