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Multiplayer hub prototype made with SFML and ENet.

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multiplayer-hub

Developed in August 2023


Use Z Q S D to move the player.


This project is a prototype developed in C++ using Object-Oriented Programming principles. It leverages the raylib library for graphical rendering and the ENet library for network management.




Building and Development

The game was developed on a Windows platform, utilizing CMake for build configuration and the MinGW compiler for code compilation.
Follow the instructions below if you wish to compile using this setup.


Compilation instructions

  1. Open a PowerShell/cmd terminal and navigate to the client or server directory.

  2. Create a build directory :

mkdir build
  1. Navigate to the build directory :
cd build 
  1. Generate the makefiles:
cmake -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Debug ..  
  1. Compile the project : (assuming that you use the minGW compiler)
mingw32-make 
  1. Run the game :
.\..\bin\debug.exe

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Multiplayer hub prototype made with SFML and ENet.

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