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Fix scrollbar padding and dragging #271

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@miou-gh miou-gh commented Dec 7, 2022

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@ethanmoffat
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I'm not really sure what "smooth" dragging for scrollbar drag means, could you elaborate on the expected vs actual behavior? And the old vs new behavior?

@@ -68,6 +68,7 @@ public class ScrollBar : XNAControl
_scrollButton.SetParentControl(this);

_totalHeight = DrawAreaWithParentOffset.Height;
this.ScrollToTop();
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I think the ScrollToTop call here is a no-op since ScrollOffset is already set to 0

If you want the +1 offset then just add that to the _scrollButton position parameter in its constructor call.

@@ -88,7 +89,7 @@ public void ScrollToTop()
{
ScrollOffset = 0;
var pixelsPerLine = (float)(scrollArea.Height - _scrollButton.DrawArea.Height * 2) / (_totalHeight - LinesToRender);
_scrollButton.DrawPosition = new Vector2(_scrollButton.DrawArea.X, _scrollButton.DrawArea.Height + pixelsPerLine * ScrollOffset);
_scrollButton.DrawPosition = new Vector2(_scrollButton.DrawArea.X, 1 + _scrollButton.DrawArea.Height + pixelsPerLine * ScrollOffset);
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Since ScrollOffset is zero, the + pixelsPerLine * ScrollOffset could be removed (it will always be zero). Oversight on my part when I first wrote it

@@ -141,10 +142,10 @@ private void arrowClicked(object btn, EventArgs e)
}

var pixelsPerLine = (float)(scrollArea.Height - _scrollButton.DrawArea.Height * 2) / (_totalHeight - LinesToRender);
_scrollButton.DrawPosition = new Vector2(_scrollButton.DrawPosition.X, _scrollButton.DrawArea.Height + pixelsPerLine * ScrollOffset);
if (_scrollButton.DrawPosition.Y > scrollArea.Height - _scrollButton.DrawArea.Height)
_scrollButton.DrawPosition = new Vector2(_scrollButton.DrawPosition.X, 1 + _scrollButton.DrawArea.Height + pixelsPerLine * ScrollOffset);
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Can you explain why the +1 and -1 offsets were added to a bunch of the position calculations? Also curious if there's a cleaner way to do the offset without scattering these +1/-1 adjustments everywhere

@@ -160,12 +161,17 @@ private void OnScrollButtonDragged(object btn, EventArgs e)
else if (y > scrollArea.Height - _scrollButton.DrawArea.Height)
y = scrollArea.Height - _scrollButton.DrawArea.Height;

_scrollButton.DrawPosition = new Vector2(0, y);
var dif = (CurrentMouseState.ScrollWheelValue - PreviousMouseState.ScrollWheelValue) / -160;
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If 160 is the height of the scrollbar, different scrollbars have different heights (chat vs shop dialog vs account create dialog), so it can't be hard-coded

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I also don't see where this variable is being used

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2 participants