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Udacity Deep Reinforcement Learning Nanodegree. Third Project Implementation (Collaboration and Competition).

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Udacity - Deep Reinforcement Learning Nanodegree (Collaboration and Competition)

Project Details

This is the third project of the Deep Reinforcement Learning Nanodegree. I trained a Multi DDPG Agent to solve the Tennis environment. This project is influenced by the previous one: https://github.com/escribano89/reacher-ddpg and the DDPG implementations from the Udacity's repository https://github.com/udacity/deep-reinforcement-learning/tree/master/ddpg-pendulum.

In this environment, two agents control rackets to bounce a ball over a net. If an agent hits the ball over the net, it receives a reward of +0.1. If an agent lets a ball hit the ground or hits the ball out of bounds, it receives a reward of -0.01. Thus, the goal of each agent is to keep the ball in play.

The observation space consists of 8 variables corresponding to the position and velocity of the ball and racket. Each agent receives its own, local observation. Two continuous actions are available, corresponding to movement toward (or away from) the net, and jumping.

The task is episodic, and in order to solve the environment, your agents must get an average score of +0.5 (over 100 consecutive episodes, after taking the maximum over both agents). Specifically,

After each episode, we add up the rewards that each agent received (without discounting), to get a score for each agent. This yields 2 (potentially different) scores. We then take the maximum of these 2 scores. This yields a single score for each episode. The environment is considered solved, when the average (over 100 episodes) of those scores is at least +0.5.

Requirements

In order to prepare the environment, follow the next steps after downloading this repository:

	cd python
	pip install .
  • Create an IPython kernel for the drlnd environment
	python -m ipykernel install --user --name drlnd --display-name "drlnd"
  • Download the environment from one of the links below. You need only select the environment that matches your operating system:

    (For Windows users) Check out this link if you need help with determining if your computer is running a 32-bit version or 64-bit version of the Windows operating system.

    (For AWS) If you'd like to train the agent on AWS (and have not enabled a virtual screen), then please use this link (version 1) or this link (version 2) to obtain the "headless" version of the environment. You will not be able to watch the agent without enabling a virtual screen, but you will be able to train the agent. (To watch the agent, you should follow the instructions to enable a virtual screen, and then download the environment for the Linux operating system above.)

  • Unzip the downloaded file and move it inside the project's root directory

  • Change the kernel of your environment to drlnd

  • Open the params.py file and change the path to the unity environment appropriately (UNITY_EXE_PATH=PATH_OF_THE_TENNIS_EXE)

Getting started

If you want to test the trained agents, execute the test.py file.

If you want to train the agents, execute the train.py file. After reaching the goal, the networks weights will be stored in the project's root folder.

Resources

  • report.pdf: A document that describes the details of the implementation and future proposals.
  • madddpg: implemented agent using the MADDPG algorithm (contains ddpg agents)
  • ddpg: ddpg agent
  • actor: the actor NN model
  • critic: the critic NN model
  • actor_critic: The actor-critic model.
  • unity_env: a class for handling the unity environment
  • replay_buffer: a class for handling the experience replay
  • ou_noise: a class for handling the initial exploration noise
  • test.py: Entry point for testing the agents using the trained networks
  • train.py: Entry point for training the agents using MADDPG algorithm
  • *.pth files: Our model's weights (Solved in less than 1100 episodes)

Trace of the training

Training

Training

Video

You can find an example of the trained agents here

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