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Rather than creating an audio buffer for each click, generate a full click track as an audio buffer for each loop, and just play that loop.
There is apparently a long-standing bug regarding pausing that I didn't realize, and it comes to light in an ugly way with this change: suspending and resuming the audioContext does not align with the clock 馃槺. That is, when the clock is stopped and started again, it will just resume clicking immediately when the button is clicked. However, the audio buffer will be stopped from mid-beat, which is hard to get right inside the clock.
Need to think more on this. It kind of indicates yet again that a setInterval is not the right way to schedule things -- probably should be using AudioContext. Need to think more on this before merging