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inkgd

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Implementation of inkle’s Ink in pure GDScript, with editor support.

Important

inkgd is compatible with Godot 4.2+, but has no official releases yet. To use inkgd with Godot 4.2+, fetch the godot4 branch.

Note

inkgd shines for rapid prototyping in GDScript and small games. While the runtime implementation is feature-complete and passes the test suite, it’s slower than the original C# implementation. It is used in commercial games, but if you need a faster solution and don’t mind C#, you should consider using godot-ink.

Table of contents

Features

  • Fully-featured Ink runtime
  • Advanced editor features
    • Automatic recompilation of managed stories
    • Integrated story previewer

Requirements

  • Godot 3.3+
  • Inklecate 1.0.0+

Asking Questions / Contributing

Asking questions

If you need help with something in particular, start a discussion. If you want to report a problem, open an issue.

Contributing

If you want to contribute, be sure to take a look at the contributing guide.

Installation & Getting Started

inkgd is available on Godot's Asset Library. The full documentation is hosted on Read The Docs.

Editor Plugin

Ink panel demo

Compatibility Table

inkgd version inklecate version Godot version
0.1.0 – 0.1.4 0.8.2 – 0.8.3 3.1 – 3.2.1
0.2.0 – 0.2.1 0.9.0 3.1 – 3.2.1
0.2.2 0.9.0 3.2 – 3.2.3
0.2.3 0.9.0 3.2 – 3.4
0.3.0 1.0.0 3.2 – 3.4
0.4.0 – 0.4.7 1.0.0 3.3 – 3.5
0.5.0 1.1.1 3.3 – 3.5

Acknowledgement

Code

  • inkgd is based on the original C# implementation, released under the MIT license, copyright inkle Ltd.
  • inkgd uses code ported from godot-ink, released under the MIT license, copyright Paul Joannon.

Ink Stories

  • The Intercept and Crime Scene, released under the MIT license, copyright inkle Ltd. The sample project uses slightly modified versions of these two stories.
  • LD41 Emoji, released under the MIT license, copyright Pat Scott.
  • Not a halloween game, released under the MIT license, copyright Samuel Sarette and Zachary Sarette.

Documentation & Tutorials

  • @videlanicolas started the documentation project on ReadTheDocs.
  • Nicholas O'Brien did a whole video series about inkgd & Godot.

Sponsors

WILD WITS Games

License

inkgd is released under the MIT license. See LICENSE for details.

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Implementation of inkle's Ink in pure GDScript for Godot, with editor support.

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