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Mohawk Game Jam submission, April 28th 2018. Winner of 'Best Overall Game.' Complete.

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Pangolin Game Jam Project

Play the GameJam version.

Screenshot of Pangolin Dinner

Project for Mohawk College Game Jam #1, April 2018. Finished game had to somehow incorporate either the given sprite or 3D model of a pangolin.

Updates

December 16 2019

  • Sky now tints as levels progress; we wanted this in the original version but it didn't make it before.
  • Multiplier now lasts long enough to be useful; it's pretty easy to get to x3 and x4, but you have to be fast to get x5 and above.
  • Restart button moved over to not overlap character.
  • Fixed bug on 3rd level where tongue went directly into the earth.
  • Tweaked level boundaries; shouldn't see edges of level off screen and ants should stay closer to centre.
  • Winning no longer shows a weird black void.

Game Rules:

1.) Player presses down button to drop the pangolin's tongue.

2.) Player can use WASD to control the tongue to navigate the ant colony.

3.) Pressing up forces the tongue to retract fully, as does touching a wall.

4.) You get extra points for touching multiple ants at once.

5.) The level is complete when you get all the ants.

6.) If you run out of time, the game is over.

Work by:

Porsche Le - audio design, main menu

Evan Mulrooney - tongue mechanics, level management, ant movement

Jess Nguyen - timer, audio management

William Nguyen - level design, tilemaps, main menu

Things that were cut:

Powerups, day/night cycle - we just couldn't get them working in time for presentations. We had the code, but not enough time. Update Dec 2019: Added day turning to night as levels progress.

Spitball Powerup - intent was something to freeze ants in place

Ants Screaming in Fear

Pangolin Movement - we originally considered having the player move the pangolin between different ant nests, but was too far outside our core game loop to be feasible

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Mohawk Game Jam submission, April 28th 2018. Winner of 'Best Overall Game.' Complete.

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