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Don't update extra pixels in byte aligned texture
CI #254: Commit 3054a05 pushed by elishacloud
May 9, 2024 20:43 5m 38s master
May 9, 2024 20:43 5m 38s
Add mip map levels to surface backup
CI #253: Commit 0d5dcaa pushed by elishacloud
May 9, 2024 19:32 4m 11s master
May 9, 2024 19:32 4m 11s
Fix typo
CI #252: Commit 2748e6b pushed by elishacloud
May 9, 2024 05:49 4m 34s master
May 9, 2024 05:49 4m 34s
Use alpha texture for color keying
CI #251: Commit 0c79e06 pushed by elishacloud
May 8, 2024 23:12 4m 28s master
May 8, 2024 23:12 4m 28s
Add more options for byte alignment
CI #250: Commit cd093f9 pushed by elishacloud
May 8, 2024 00:09 4m 29s master
May 8, 2024 00:09 4m 29s
Enable MipMap support but disable MipMap filtering
CI #249: Commit 5e81e98 pushed by elishacloud
May 6, 2024 18:40 5m 1s master
May 6, 2024 18:40 5m 1s
Add partial MipMap support
CI #248: Commit 62b98cf pushed by elishacloud
May 6, 2024 03:58 4m 16s master
May 6, 2024 03:58 4m 16s
Update SetClipStatus() flags
CI #247: Commit c383c82 pushed by elishacloud
April 25, 2024 15:18 4m 40s master
April 25, 2024 15:18 4m 40s
Add factor for light conversion
CI #246: Commit 6651807 pushed by elishacloud
April 25, 2024 00:12 4m 43s master
April 25, 2024 00:12 4m 43s
Limit ALPHREF value
CI #245: Commit be2aad9 pushed by elishacloud
April 19, 2024 15:50 4m 9s master
April 19, 2024 15:50 4m 9s
Reset FPU only if status is invalid
CI #244: Commit 1166024 pushed by elishacloud
April 18, 2024 21:47 4m 17s master
April 18, 2024 21:47 4m 17s
Revert unneeded last check-in
CI #243: Commit 79abff3 pushed by elishacloud
April 18, 2024 06:36 4m 13s master
April 18, 2024 06:36 4m 13s
Add asm call fninit to Reset() and CreateDevice()
CI #242: Commit f85dcc7 pushed by elishacloud
April 18, 2024 04:50 3m 49s master
April 18, 2024 04:50 3m 49s
Add depthfill Blt() support
CI #241: Commit 7e4007e pushed by elishacloud
April 18, 2024 03:15 4m 13s master
April 18, 2024 03:15 4m 13s
Update how CreateWindow() handles popup window
CI #240: Commit 606800c pushed by elishacloud
April 16, 2024 02:28 4m 14s master
April 16, 2024 02:28 4m 14s
Revert 16bit default and fix texture pool
CI #239: Commit d1fbd84 pushed by elishacloud
April 13, 2024 20:33 4m 3s master
April 13, 2024 20:33 4m 3s
Update README.md
CI #238: Commit 80e00fc pushed by elishacloud
April 9, 2024 16:28 4m 1s master
April 9, 2024 16:28 4m 1s
Fix D3DTSS_MAGFILTER types
CI #236: Commit 58b098f pushed by elishacloud
April 6, 2024 19:02 4m 33s master
April 6, 2024 19:02 4m 33s
Fix light index map
CI #235: Commit c47452d pushed by elishacloud
April 5, 2024 16:44 4m 17s master
April 5, 2024 16:44 4m 17s
Fix a couple of light and material issues
CI #234: Commit b405da2 pushed by elishacloud
April 5, 2024 16:35 4m 56s master
April 5, 2024 16:35 4m 56s
Fix GetLightState() and SetLightState()
CI #233: Commit fff9983 pushed by elishacloud
April 5, 2024 05:40 4m 26s master
April 5, 2024 05:40 4m 26s
Finish IDirect3DLight implementation
CI #231: Commit 5660988 pushed by elishacloud
April 4, 2024 21:40 4m 23s master
April 4, 2024 21:40 4m 23s
Add map for material handle
CI #230: Commit 88ef6d5 pushed by elishacloud
April 4, 2024 17:53 4m 0s master
April 4, 2024 17:53 4m 0s
Organize render states types
CI #229: Commit d34f705 pushed by elishacloud
April 3, 2024 23:36 4m 10s master
April 3, 2024 23:36 4m 10s
Simplify how draw states are handled
CI #228: Commit ec32b18 pushed by elishacloud
April 2, 2024 21:20 4m 36s master
April 2, 2024 21:20 4m 36s