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Issues: ekolis/SOBmod
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Issues list
Reduce damage of tractor/repulsor beams but also reduce their reload time
good first issue
Good for newcomers
tweak
A simple change to something in the mod.
#29
opened Oct 13, 2019 by
ekolis
Show XP tier of ships in their experience level names
good first issue
Good for newcomers
tweak
A simple change to something in the mod.
#28
opened Sep 2, 2019 by
ekolis
Replace theoretical techs with applied prerequsites
enhancement
New feature or request
idea
An idea that warrants discussion before being implemented.
#27
opened Sep 2, 2019 by
ekolis
Religious components should not be usable with control computers
bug
NAGOT GICK FEL - Something went wrong!
good first issue
Good for newcomers
#26
opened Aug 26, 2019 by
ekolis
Base hulls should store some supplies by default
good first issue
Good for newcomers
tweak
A simple change to something in the mod.
#25
opened Aug 25, 2019 by
ekolis
Break down intelligence focus areas into individual projects
enhancement
New feature or request
#24
opened Aug 25, 2019 by
ekolis
Shrink ringworlds and sphereworlds
good first issue
Good for newcomers
tweak
A simple change to something in the mod.
#23
opened Aug 25, 2019 by
ekolis
Religious Talisman should give plain attack/defense bonuses, not morale bonus
good first issue
Good for newcomers
tweak
A simple change to something in the mod.
#22
opened Aug 25, 2019 by
ekolis
Leveling up your storm manipulation components does nothing
idea
An idea that warrants discussion before being implemented.
tweak
A simple change to something in the mod.
#21
opened Aug 25, 2019 by
ekolis
Add heavy colony ship unlocked with medium ship construction
enhancement
New feature or request
#20
opened Aug 25, 2019 by
ekolis
The biggest warships should not be bigger than the biggest transports/carriers
idea
An idea that warrants discussion before being implemented.
tweak
A simple change to something in the mod.
#19
opened Aug 25, 2019 by
ekolis
Things should not increase in cost as they level up.
tweak
A simple change to something in the mod.
#18
opened Aug 25, 2019 by
ekolis
Specialty mounts for each hull size
enhancement
New feature or request
idea
An idea that warrants discussion before being implemented.
#16
opened Aug 25, 2019 by
ekolis
Allow carrier hulls to use other unit launch components to satisfy their requirements besides fighter and drone launchers.
good first issue
Good for newcomers
tweak
A simple change to something in the mod.
#15
opened Aug 25, 2019 by
ekolis
More meaningful tech levels
tweak
A simple change to something in the mod.
#14
opened Aug 25, 2019 by
ekolis
Make not everything cost mostly minerals
idea
An idea that warrants discussion before being implemented.
tweak
A simple change to something in the mod.
#13
opened Aug 25, 2019 by
ekolis
Adjust plasma missiles
idea
An idea that warrants discussion before being implemented.
tweak
A simple change to something in the mod.
#12
opened Aug 25, 2019 by
ekolis
Buff torpdeoes or reduce tech requirements
good first issue
Good for newcomers
tweak
A simple change to something in the mod.
#11
opened Aug 25, 2019 by
ekolis
Adjust beam animations so it's clear who's firing and who's getting hit
tweak
A simple change to something in the mod.
#10
opened Aug 25, 2019 by
ekolis
Add unique techs that give individual racial techs
enhancement
New feature or request
#9
opened Aug 25, 2019 by
ekolis
Merge racial techs into the main tech tree
enhancement
New feature or request
idea
An idea that warrants discussion before being implemented.
#8
opened Aug 25, 2019 by
ekolis
Eliminate some useless theoretical techs
good first issue
Good for newcomers
tweak
A simple change to something in the mod.
#7
opened Aug 25, 2019 by
ekolis
Make solar sails into regular engines, not bonus engines
good first issue
Good for newcomers
tweak
A simple change to something in the mod.
#6
opened Aug 25, 2019 by
ekolis
Add seeker mounts
enhancement
New feature or request
idea
An idea that warrants discussion before being implemented.
#5
opened Aug 25, 2019 by
ekolis
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