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Issues list

Reduce damage of tractor/repulsor beams but also reduce their reload time good first issue Good for newcomers tweak A simple change to something in the mod.
#29 opened Oct 13, 2019 by ekolis
Show XP tier of ships in their experience level names good first issue Good for newcomers tweak A simple change to something in the mod.
#28 opened Sep 2, 2019 by ekolis
Replace theoretical techs with applied prerequsites enhancement New feature or request idea An idea that warrants discussion before being implemented.
#27 opened Sep 2, 2019 by ekolis
Religious components should not be usable with control computers bug NAGOT GICK FEL - Something went wrong! good first issue Good for newcomers
#26 opened Aug 26, 2019 by ekolis
Base hulls should store some supplies by default good first issue Good for newcomers tweak A simple change to something in the mod.
#25 opened Aug 25, 2019 by ekolis
Shrink ringworlds and sphereworlds good first issue Good for newcomers tweak A simple change to something in the mod.
#23 opened Aug 25, 2019 by ekolis
Religious Talisman should give plain attack/defense bonuses, not morale bonus good first issue Good for newcomers tweak A simple change to something in the mod.
#22 opened Aug 25, 2019 by ekolis
Leveling up your storm manipulation components does nothing idea An idea that warrants discussion before being implemented. tweak A simple change to something in the mod.
#21 opened Aug 25, 2019 by ekolis
The biggest warships should not be bigger than the biggest transports/carriers idea An idea that warrants discussion before being implemented. tweak A simple change to something in the mod.
#19 opened Aug 25, 2019 by ekolis
Things should not increase in cost as they level up. tweak A simple change to something in the mod.
#18 opened Aug 25, 2019 by ekolis
Scale up and rebalance mounts
#17 opened Aug 25, 2019 by ekolis
Specialty mounts for each hull size enhancement New feature or request idea An idea that warrants discussion before being implemented.
#16 opened Aug 25, 2019 by ekolis
More meaningful tech levels tweak A simple change to something in the mod.
#14 opened Aug 25, 2019 by ekolis
Make not everything cost mostly minerals idea An idea that warrants discussion before being implemented. tweak A simple change to something in the mod.
#13 opened Aug 25, 2019 by ekolis
Adjust plasma missiles idea An idea that warrants discussion before being implemented. tweak A simple change to something in the mod.
#12 opened Aug 25, 2019 by ekolis
Buff torpdeoes or reduce tech requirements good first issue Good for newcomers tweak A simple change to something in the mod.
#11 opened Aug 25, 2019 by ekolis
Adjust beam animations so it's clear who's firing and who's getting hit tweak A simple change to something in the mod.
#10 opened Aug 25, 2019 by ekolis
Add unique techs that give individual racial techs enhancement New feature or request
#9 opened Aug 25, 2019 by ekolis
Merge racial techs into the main tech tree enhancement New feature or request idea An idea that warrants discussion before being implemented.
#8 opened Aug 25, 2019 by ekolis
Eliminate some useless theoretical techs good first issue Good for newcomers tweak A simple change to something in the mod.
#7 opened Aug 25, 2019 by ekolis
Make solar sails into regular engines, not bonus engines good first issue Good for newcomers tweak A simple change to something in the mod.
#6 opened Aug 25, 2019 by ekolis
Add seeker mounts enhancement New feature or request idea An idea that warrants discussion before being implemented.
#5 opened Aug 25, 2019 by ekolis
ProTip! no:milestone will show everything without a milestone.