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Release 10: Cleanups, WebGL and Chrome

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@EffinMaggie EffinMaggie released this 04 Dec 15:25
· 81 commits to master since this release

Coinciding with the new libefgy-7, I've decided to release the current state of the app.

Frontends

There is now a Chrome app, based on the revamped WebGL frontend. The latter has been enhanced using jQuery Mobile, so it'll be a lot smoother and work fine on mobile devices. In particular, the WebGL frontend now works fine and looks pretty good on iOS 8 and recent versions of Android.

The WebGL client has moved to https://dee.pe/r - because the old URL was waaaaaaay too long to remember.

Chrome users can now download this frontend in the Chrome App store, at https://chrome.google.com/webstore/detail/hnfpoonnkobplgfaafpkbamebbccjegb - enjoy :).

Models

This release includes a snapshot of what I'm trying to do with attractors. The attractors are randomly generated, but they show nice symmetries and a lot of the parameters have interesting effects.

Fractal Flame Colouring

The fractal flame colouring algorithm is currently being revamped. If you use the OSX frontend, then the new algorithm is using maths much closer to the original, thanks to floating point textures in OpenGL 3.2+. Unfortunately this doesn't work too well on WebGL and OpenGL ES, so this isn't enabled in the other frontends. Regardless, the new colouring method is quite promising, a lot prettier, closer to the original paper and even faster to render - thanks to requiring fewer rendering passes.

Screenshots

Ain't no fun release without screenshots to show off the new goodness. Here we go:

new-fractal-flame-colouring
screen shot 2014-12-04 at 3 03 54 pm
attractors
chrome-app