Skip to content

A python library for launchpad mini, mk2 and pro devices with examples.

License

Notifications You must be signed in to change notification settings

eavelardev/novation-launchpad

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

novation-launchpad

A Python library for launchpad mini, mk2 and pro devices with examples.

This library is based on the wonderful launchpad.py library by FMMT666. The only difference between this library and the other version is that this one uses python-rtmidi instead of PyGame.

It is also based on launchpad_rtmidi.py library by dhilowitz. The differences between this library and the other version is that this one uses callback function instead of poll for read data and support Python 3.

Tested on Launchpad Mk2 device.

Install

pip install -U novation-launchpad

or clone de repo and install with

pip install -e .

Use

Show the examples folder.

  • Use the Launchpad like a Piano
  • Show 8x8 rgb images
  • Get the firmware version
  • Create a fake Launchpad MIDI ports

I don't pretend update the repo, It is a simple project that I made playing with my Launchpad and I just decided to share it ;), but pull requests are welcome.

I add the content of the original README file for more information.

launchpad.py

A Novation Launchpad control suite for Python.

If you ever dreamed of using your Launchpad for completely other stuff than music: Welcome !-)

Compatible with most [tm] single board computers.

Watch a 6s video here.
Or take a look at that one.
What about the brand new Launchpad Pro support? Right!

Hey - and the Mac? Yep, that finally works too. Look \o/

Upcoming attraction: Launch Control XL.

Oh, don't let us forget the Dicer.

Older Launchpads might be documented here.

Did we mention Python 3 yet?


STATUS 2018/10/xx:

What's hot, what's not?

Devices

Launchpad Mk1     - class "Launchpad()"       LEDs and buttons
Launchpad/S       - class "Launchpad()"       LEDs and buttons
Launchpad Mini    - class "Launchpad()"       LEDs and buttons

Launchpad Mk2     - class "LaunchpadMk2()"    LEDs and buttons

Launchpad Pro     - class "LaunchpadPro()"    LEDs and buttons (digitally only (yet))

Launch Control XL - class "LaunchControlXL()" LEDs, buttons and potentiometers

LaunchKey (Mini)  - class "LaunchKeyMini()"   Buttons, keys and potentiometers (sliders for big KBs), no LEDs

Dicer             - class "Dicer()"           LEDs and buttons

Python

Now with Python 3 support \o/

OS

Now full functionality also on Windows 10 and macOS based systems.
Successfully tested with Ubuntu 18.04-LTS+. Requires compiling your own PyGame though (which is actually very easy; see below...).


NEWS

CHANGES 2018/10/XX:

- added PRO/Mk2 LedCtrlPulseByCode(), pulse LEDs by color code (RGB not supported)
- added PRO/Mk2 LedCtrlFlashByCode(), LED dual color flash by color codes (RGB not supported)
- added PRO/Mk2 LedCtrlBpm(), set pulsing/flashing rate
- updated PyGame compilation instructions
- added PRO/MK2 LedCtrlPulseXYByCode(), pulse LEDs by color code and X/Y position
- added PRO/MK2 LedCtrlFlashXYByCode(), flash LEDs by color code and X/Y position
- added PRO/MK2 flashing/pulsing example file
- changed version and tag to v0.8.1
- uploaded v0.8.1 to PyPI \o\\o//o/

CHANGES 2018/06/XX:

- added notes on how to compile your own PyGame (trouble solving)

CHANGES 2018/02/XX:

- added experimental (aka "seems quite good") support for Python 3
- added Pro example/test file "launchpad_pro.py"
- improving the doc, letter by letter
- added Mk2 example/test file "launchpad_mk2.py"
- removed the "Python 2 only" restriction from the setup file
- changed the imports in __init__.py to work with Python 3
- launchpad_py now ready for installations on Python 2 and 3
- updated "launchpad_pro.py" example/test; LedCtrlChar() positioning
- changed version and tag to v0.8.0
- uploaded v0.8.0 to PyPI \o\\o//o/
- added "launchpad_pro-fire.py" example; just a simple fire animation

CHANGES 2017/09/XX:

- added notes for Ubuntu 17.04 systems and /etc/alsa/alsa.conf issues
- added experimental 'Bad Pointer' fix upon exiting (needs more testing (w/ multiple LPads))

CHANGES 2017/08/XX:

- changed DCR; renamed InputStateRaw() to ButtonStateRaw()
- added DCR LedCtrlRaw()
- added DCR Reset()
- added DCR LedAllOff()
- added DCR "shift-lock" support (holding down mode buttons for additional 3*5 button events (per Dicer)
- added DCR ModeSet()
- added DCR "one page mode" support for buttons and LEDs
- added DCR support in hello.py demo

CHANGES 2017/07/29:

- added a class for the Dicer
- added DCR InputStateRaw() with coolest button mapping ever <3
- added DCR LedSetLightShow()

CHANGES 2017/06/XX:

- added support for the Launch Control XL pad
- added XL LedCtrlXY()
- added XL ButtonStateRaw(), later renamed to InputStateRaw()
- added XL TemplateSet()
- added XL potentiometer support (via InputStateRaw())
- added XL InputChanged()
- added XL InputFlush()
- added XL docs
- updated "hello.py" example to work with Control XL
- added EventRaw() for all devices
- added preliminary support for the LaunchKey (Mini)
- changed XL InputStateRaw(); added 3rd "velocity" field [<number>, <True/False or value>, <velocity> ]
- changed LaunchKey device search name from "Launchkey Mini" to just "Launchkey"
- added LKM InputFlush() and InputChanged() for LaunchKey(Mini)
- added LKM docs
- added LKM to the hello.py test file

CHANGES 2017/04/30:

- launchpad.py is now available via PyPI, the Python Package Index.

CHANGES 2017/04/09:

- Windows 10 and macOS SysEx issues are fixed \o\ \o/ /o/

CHANGES 2017/01/XX:

- launchpad.py is now available as an [optionally] installable package;
- fixed unintentional installs under Python 3 dist-packages
- added ButtonFlush() method to empty the button buffer
- added Pro LedAllOn() and Mk2 Reset()
- added macOS notes
- some minor tweaks for the Mk2

CHANGES 2016/12/XX:

- added "fireworks demo" note (device not recognized)
- reworked string scrolling for Mk1 and Mk2 Launchpads:
  - characters now adjacent
  - no artifacts left on screen (right to left scrolling)
  - scrolling from left to right still has some issues ("quick hack drawback" :)
- implemented same scrolling behaviour for the Pro Launchpad
- Mk2 LedCtrlXY() now does nothing if x/y are out of range (were clamped to 0 or 8 before)
- Mk2 LedCtrlXYByCode() now also exits if x/y values are out of range
- added LedCtrlXYByRGB() for Mk2/Pro; pass color arguments as list [r,g,b]
- tried to clarify "Mk1" color and x/y origin mode for Pro pads in the doc
- added ButtonStateXY() for Mk2 and Pro
- device name search patterns now are case insensitive

CHANGES 2016/11/XX:

- added notes about how to use it on macOS

CHANGES 2016/01/XX:

- Support for Launchpad Pro now built in (only a few functions, so far).
  Please notice the new class for the Pro:
    lp_pro = LaunchpadPro()
  Except for a few, low level functions (e.g. "LedCtrlRaw()"), this and
  probably all future classes will remain compatible to the good, old
  "Classic" Launchpad (Mk1).
- added method Check(); Checks whether a device is attached.
- added demo code for Pro (including automatic device recognition)
- added Pro RGB LED control
- added Pro X/Y LED control for RGB and color code mode
- added Pro character display incl. left/right shift
- added Pro string scrolling
- Support for Launchpad Mk2 now built in
  Please notice the new class for the Mk2:
    lp_pro = LaunchpadMk2()
- classes for "Pro" and "Mk2" now with default names for Open() and Check();
- "Pro" now automatically put in "Ableton Live mode" after opening it.
  No need to push "Setup - Live" button anymore.
- added Mk2 LedCtrlRawByCode() and LedCtrlXYByCode()
- added Pro ButtonStateRaw(); first *damn fast* button reads \o/

CHANGES 2016/01/10:

- The current version does not work with Mac OS X.
  Regarding that, as well as the fact that PyGame somehow reached its
  end of life, I am currently looking for other Midi libraries or implementations.
- I bought a Launchpad Pro. Time to implement this, although I am not sure
  what will come first, building a new Midi system or implementing the Pro.

CHANGES 2015/02/21:

- Support for multiple Launchpads now finally built in. Use 'em all:
    lp1 = launchpad.Launchpad()
    lp2 = launchpad.Launchpad()
    lp1.Open(0)
    lp2.Open(1)

CHANGES 2015/02/18:

- Added option to select a Launchpad if more than one is attached.
  Also supports search for a device string, e.g. "Mini".
- Added optional parameters <number> and <name> to Open()

Upcoming attractions, notes and thoughts

  • "All": either remove or add the (non-) optional <colorcode> argument to all methods
  • "All": RGB to color code approximation (for flash/pulse and color code methods)
  • "DCR": query mode
  • "CXL": x/y support (if it makes sense...)
  • "All": LedCtrlChar() make y-offset work
  • "Pro": change ButtonStateXY() to return True/False + velocity, as in the LaunchKeyMini
  • "Pro": remove the "Mk1" compatibility from the "Pro" functions (blue LEDs and intensity values)
  • "All": [r,g,b] lists for colors, instead of single args (might affect compatibility)
  • "Pro": implement native text scrolling
  • "Pro": support full analog reads (button already pressed, but intensity changes)
  • "Doc": split installation and usage (and condense that a little)
  • "All": fix manual text scrolling
  • "All": replace MIDI cmd numbers with sth human readable (144->Note On; 176->Control Change, etc...)
  • "All": custom bitmaps and graphics
  • "All": event system
  • "All": better custom font support
  • "All": [r,g,b] lists for colors, instead of single args (might affect compatibility)
  • ...

Installation/Usage

Install as Python package

Via pip from PyPI

Please notice that the PyPI version is not always up to date!
Simply execute

pip install launchpad_py

or

sudo pip install launchpad_py

(in case you need superuser rights) to install it.
Notice that the required dependencies (see below) are not automatically resolved and you need to install PyGame separately.

Also make sure that you're using the right "pip", matching your Python 2 or 3 preference.
Check with

pip --version

Which should bring up somewthing like:

pip 9.0.1 from /usr/lib/python2.7/dist-packages (python 2.7)

For explicitly installing this in an Python 3 environment, use

pip3 install launchpad_py

From local file system

If you downloaded the Launchpad.py source package, simply execute the command

  python setup.py install

from the base directory or

  sudo python setup.py install

if superuser access is required.

Load and use the module with

  import launchpad_py
  ...
  ...
  # Mk1 Launchpad:
  lp = launchpad_py.Launchpad()
  # Mk2 Launchpad:
  lp = launchpad_py.LaunchpadMk2()
  # Pro Launchpad:
  lp = launchpad_py.LaunchpadPro()
  # Control XL:
  lp = launchpad_py.LaunchControlXL()
  # LaunchKey Mini:
  lp = launchpad_py.LaunchKeyMini()
  # Dicer:
  lp = launchpad_py.Dicer()

or if you dislike typing that much, use

  import launchpad_py as lppy
  ...
  ...
  lp = lppy.Launchpad()
  lp = lppy.LaunchpadMk2()
  lp = lppy.LaunchpadPro()
  lp = lppy.LaunchControlXL()
  lp = lppy.LaunchKeyMini()
  lp = lppy.Dicer()

For compatibility with existing code, use

  import launchpad_py as launchpad

Install directly from Github

Instead of downloading the source distribution, you can directly install it from Github by executing

  pip install git+https://github.com/FMMT666/launchpad.py

Via your system's package manager, e.g. on Raspbian

ATTENTION Raspberry Pi Raspbian user. This is for you!

Some Linux distributions come with their own PyGame package.
Check your manual :)

With "apt", for example, you could either try

apt search pygame

or

apt-cache search pygame
apt-cache search pygame | grep pygame

Make sure to install the right PyGame version, matching your Python 2 or 3 prefewrence.
Sample output from a Raspbian Jesse:

python-pygame - SDL bindings for games development in Python (Python 2)
python3-pygame - SDL bindings for games development in Python (Python 3)

An Ubuntu 17.0.1, which comes with Python 3 as default, outputs

python-pygame - SDL bindings for games development in Python
python-pygame-sdl2 - reimplementation of the Pygame API using SDL2

but this is only a Python 2 installation of PyGame.

Direct usage

If you don't want to or cannot install the package on your system, simply copy the two files

  launchpad.py
  charset.py

to your working directory.
Use those files as described above, but without the "_py":

  import launchpad
  ...
  ...
  # Mk1 Launchpad:
  lp = launchpad.Launchpad()
  ...

or

  import launchpad as LP
  ...
  ...
  lp = LP.Launchpad()
  ...

Universal loading template code

Checks for an installed version first, loads local one as the last resort

  import sys
  
  try:
    import launchpad_py as launchpad
  except ImportError:
    try:
      import launchpad
    except ImportError:
      sys.exit("error loading lauchpad.py")

Checks for a local version first (file in same folder), uses the installed one secondary

  import sys
  
  try:
    import launchpad as launchpad
  except ImportError:
    try:
      import launchpad_py
    except ImportError:
      sys.exit("error loading lauchpad.py")

License

CC BY 4.0, Attribution 4.0 International

You are free to:

Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially.

The licensor cannot revoke these freedoms as long as you follow the license terms.


Requirements

Some Pygame versions do not work on some OSes (e.g. v1.9.2 might cause trouble with Windows 7/10). I cannot tell you any more than just "try!".
The latest fixes (4/2017) were tested with v1.9.3 (via pip from Python 2.7.13) and Windows 10 (x64). That seems to work fine again...

As of 2/2018, launchpad.py comes with Python 3 support.
Tested, so far:

  • Windows 10, Python 3.6.4, PyGame 1.9.3 (via pip), MK2 Pad
  • macOS Sierra, Python 3.6 (Macports), PyGame 1.9.3 (via pip), Pro Pad
  • Raspbian Jessy, RPi3, Python 3.4.2, PyGame 1.9.2a0 (via apt), Mini Pad

Python 3 might not (yet and out-of-the-box) work for:

  • stock Ubuntu 16.04.3-LTS (requires building PyGame from sources)
  • stock Ubuntu 17.04 (same)
  • stock Ubuntu 17.10 (same)
  • stock Ubuntu 18.04 (workaround available)

See below for instructions on how to compile PyGame on your own...

Previously, launchpad.py was tested under

  • Linux, 32 bit, 64 bit
  • Windows XP, 32 bit
  • Windows 7, 32 bit, 64 bit
  • Windows 10, 64 bit
  • macOS Sierra
  • Raspberry-Pi 1/2/3
  • Beagle Bone (Black)
  • Banana Pi (Pro/M2/R1)
  • pcDuino V3
  • ...

Supported and tested red/green LED Launchpad devices, here referred to as "Classic" or "Mk1":

  • Launchpad (the original, old "Mk1")
  • Launchpad S
  • Launchpad Mini (Mk1)

Supported and tested full RGB Launchpad devices:

  • Launchpad Pro
  • Launchpad Mk2

Supported completely different stuff:

  • Launch Control XL
  • LaunchKey (Mini)
  • Dicer

Notice that Novation now (1/2016) sells an RGB Launchpad under the same name it once shipped the first red/green LED with!


Compiling your own PyGame

If you have problems with errors like "alsa.conf" or the ListAll() method not recognizing any attached Launchpads on newer systems, especially Ubuntu 17/18, you might consider compiling your own PyGame version.

This explanation is for Ubuntu 18.04-LTS and Python 3, but it should work [tm] for most other systems too.

Additional package requirements, install them with

sudo apt-get install <package name>

I recommend installing these one after another (for easy "debugging")

git
automake
cmake
libsdl1.2-dev
libportmidi-dev
python3-setuptools
python3-dev
...

Compile via "setup.py"

Find the complete compilation instructions here.

Download the PyGame source code.
Notice that this will create a sub-folder named "pygame":

git clone https://github.com/pygame/pygame

Enter that directory and type

 python3 setup.py build

which results in something like:

...
No package 'freetype2' found
WARNING: "pkg-config freetype2" failed!
SDL     : found 1.2.15
FONT    : not found
IMAGE   : not found
MIXER   : not found
PNG     : found
JPEG    : not found
SCRAP   : found
PORTMIDI: found
PORTTIME: found
FREETYPE: not found

Warning, some of the pygame dependencies were not found. Pygame can still
compile and install, but games that depend on those missing dependencies
will not run. Would you like to continue the configuration? [Y/n]

If you need a fully working PyGame, with all features, I leave it up to you, to resolve the remaining "not found" issues, but they're not required by Launchpad.py

Make sure PORTMIDI and PORTTIME are marked with "found", then continue the build process. After a hopfully error-free build, execute (Ubuntu example for superuser access)

sudo python3 setup.py install

After a short time, you now should have PyGame in the default path

/usr/local/lib/python3.6/dist-packages/

...

Compile via "configure" (old)

Newer Python variants come with a fully functional setup.py (see above).
I just leave the old compiling instructions here...

Download the PyGame source code.
Notice that this will create a sub-folder named "pygame":

git clone https://github.com/pygame/pygame

Enter that directory and type

 ./configure

which results in something like:

...
No package 'freetype2' found
WARNING: "pkg-config freetype2" failed!
SDL     : found 1.2.15
FONT    : not found
IMAGE   : not found
MIXER   : not found
PNG     : found
JPEG    : not found
SCRAP   : found
PORTMIDI: found
PORTTIME: found
FREETYPE: not found

If you need a fully working PyGame, with all features, I leave it up to you, to resolve the remaining "not found" issues, but they're not required by Launchpad.py

Next, type

make

to create the build files, followed by a

sudo python3 setup.py install

After a short time, you now should have PyGame in the default path

/usr/local/lib/python3.6/dist-packages/

...


Random Notes

Button, value and potentiometer polling

Until now (6/2017), Launchpad.py does not have an event system built in. You need to poll the buttons' or potentiometer's values manually.
Notice that actually nothing will get lost, but every event you create will be buffered (until you run out or memory :). If you don't poll the buttons or potentiometers regulary, your might end up with thousands of old states and values, blocking the current input.
Especially rotating a potentiometer or pushing a slider, creates an event for each single value that was sampled. This can easily be hundreds of messages in a few seconds.

So either poll regulary or use the ButtonFlush()/InputFlush() method to clear everything.

Also notice that the buffer might be filled right after you started your application...

For Launchpad Mk1 users (the original "Classic" Launchpad):

  USE CLASS "Launchpad":
  
    lp = launchpad.Launchpad()

For Launchpad Pro users

  USE CLASS "LaunchpadPro":
  
    lp = launchpad.LaunchpadPro()
    
  As of 2016/01/24, the "Pro" is now automatically set to "Ableton Live mode",
  which is required for launchpad.py to work.

For Launchpad Mk2 users

  USE CLASS "LaunchpadMk2":
  
    lp = launchpad.LaunchpadMk2()

For Launch Control XL users

  USE CLASS "LaunchControlXL":
  
    lp = launchpad.LaunchControlXL()

For LaunchKey (Mini) users

Even it is named "Mini", it also supports most of the bigger keyboards' functionalities.
Notice that some of the button and key numbers collide and cannot be differed.

  USE CLASS "LaunchKeyMini":
  
    lp = launchpad.LaunchKeyMini()

For Dicer users

  USE CLASS "Dicer":
  
    lp = launchpad.Dicer()

The Dicer uses "page" mode by default. The three small buttons "cue", "loop" and "auto loop" select six different pages (per Dicer module) and each of those can be handled independently.

The first set of the six mode is enabled by simply pushing (and releasing) on of the three mode buttons, the second set, "shift-mode" is activated by holding down one of the mode buttons while pushing a number button.

So, if the "cue" page is active and you try to activate an LED in the "loop" page, that will not be visible until you activate that page.

alsa.conf issues

Several users reported errors because of a missing alsa.conf file, e.g.:

ALSA lib conf.c:3009:(snd_config_update_r) Cannot access file /etc/alsa/alsa.conf
ALSA lib seq.c:935:(snd_seq_open_noupdate) Unknown SEQ default

If /etc/alsa/alsa.conf does not exist, you can create a symbolic link to where it resides on your system. Find it with:

find /etc /usr -name "alsa.conf"

If that command can not find "alsa.conf" (a common place is /usr/share/alsa/alsa.conf), you probably don't have Alsa installed at all.

In all other cases, you can create a symbolic link from /etc/alsa/alsa.conf to the real, existing file (assuming /usr/share/alsa/alsa.conf here).
Warning: Double check whether /etc/alsa/alsa.conf really does not exist first!

sudo mkdir /etc/alsa
sudo ln -s /usr/share/alsa/alsa.conf /etc/alsa/alsa.conf

After that, you still might experience that Launchpad.py cannot find any MIDI devices.
The output from "lp.ListAll()" does not return anything and executing the "hello.py" example just shows something like:

Exception AttributeError: "'NoneType' object has no attribute 'quit'" in <bound method __Midi.__del__
... of <launchpad_py.launchpad.__Midi instance at 0x7f0860cb3128>> ignored

In this case, the default sequencer entries might be missing in your alsa.conf.
You might wish to add this to your alsa.conf:

#
#  Sequencer interface
#

seq.default {
  type hw
  hint.description "Added by experts. Source: Internet \o/"
}

seq.hw {
type hw
}

Thanks to MartinPaulEve for pointing that out.
Please notice that this "fix" won't work on all systems. While it does, for example, work with Ubuntu 17.04, the same error usually just indicates that your system was not built with a PyGame compatible ALSA (PortMidi) version.
There is no easy fix for this (unless you wish to spend a lot of time completely recompiling your system...)

For Mac users

Mac Python and Pygame

Good news, everybody. It now works with macOS Sierra \o/
Best part: It even works with the stock "Apple Python".

Pygame can be installed via "pip". Just enter "pip" on the console to see whether it is installed:

    pip

If it isn't, you can install it with:

    sudo easy_install pip

If pip is working, search for Pygame via pip (console command):

    sudo pip search pygame

Somewhere in the list, you should see something like

    Pygame (1.9.2b8)   - Python Game Development

Install that with:

    sudo pip install pygame

Hardware

Notice that the original Launchpad Mk1 requires an USB driver. Thanks, Stewart!.
Get it from here (Novation USB Driver-2.7.dmg).

As it seems, all newer Launchpads work right out of the box, no driver required.

For Raspberry Pi users

Please notice that some the newer RGB LED Launchpads consume more current than a Raspberry Pi can deliver. If you turn on a lot of LEDs, the Launchpad will just reset and show the fireworks demo.
At least for the Launchpad Pro, you could use an external power supply adapter. For the Mk2, you would need a an "USB-Y" cable, with the "power plug" connected to an external power supply (or other PC).

As written somewhere above, at least for Raspbian (Jesse), you should install Raspbian's PyGame version via the package manager or apt. The PyPI version (installation via "pip") will not work due to some missing SDL components.

Btw, you can check your Raspbian version with the console command

cat /etc/os-release

Which outputs something comparable to

PRETTY_NAME="Raspbian GNU/Linux 8 (jessie)"
NAME="Raspbian GNU/Linux"
VERSION_ID="8"
VERSION="8 (jessie)"
...

For Windows users

  MIDI implementation in PyGame 1.9.2+ is broken and running this might
  bring up an 'insufficient memory' error ( pygame.midi.Input() ).

  SOLUTION: use v1.9.1 or try v1.9.3

For Linux and especially Raspberry-Pi users:

  Due to some bugs in PyGame's MIDI implementation, the buttons of the Launchpad Mk1
  won't work after you restarted a program (LEDs are not affected).

  WORKAROUND #2: Simply hit one of the AUTOMAP keys (the topmost 8 buttons).
                 For whatever reason, this makes the MIDI button events
                 appearing again...

  WORKAROUND #1: Pull the Launchpad's plug out and restart... (annoying).

Other Notes

Launchpad (Pro) not recognized, playing fireworks demo

Just discovered another oddity...

I attached a Launchpad Pro to my Linux box, as many times before, to finally add the button methods, but it refused to show up as an USB device. Instead of the "note mode", indicated by a turquoise/pink colour pattern, it played that "fireworks animation" and did nothing...

The first time I discovered that, I blamed it on an attached FTDI UART chip, but as it turned out, that was not the reason it didn't work.

It simply was a power issue.

So, if your Launchpad Pro shows that firework demo, check your USB cable!
Seriously. That thing draws a lot of current and most USB cables simply do not conform to the USB standard (or your USB port isn't, e.g. Raspberry Pi).

On Linux, you can check that via the console command "dmesg".
If the output contains hundreds of "urb status -32" errors, followed by

...
[ 1414.983069] usb 1-1.5: urb status -32
[ 1414.983232] usb 1-1.5: urb status -32
[ 1414.983345] usb 1-1.5: urb status -32
[ 1414.983456] usb 1-1.5: urb status -32
[ 1414.983495] usb 1-1.5: USB disconnect, device number 8
[ 1414.983568] usb 1-1.5: urb status -32
[ 1414.983692] usb 1-1.5: urb status -32
[ 1415.288539] usb 1-1.5: new full-speed USB device number 9 using dwc_otg
[ 1415.445968] usb 1-1.5: New USB device found, idVendor=1235, idProduct=0051
[ 1415.445984] usb 1-1.5: New USB device strings: Mfr=1, Product=2, SerialNumber=3
[ 1415.445992] usb 1-1.5: Product: Launchpad Pro
[ 1415.446000] usb 1-1.5: Manufacturer: Focusrite A.E. Ltd
[ 1415.446009] usb 1-1.5: SerialNumber: Launchpad Pro
...

My USB cable "looked quite good" from the outside.
With its ~5.5mm diameter, I assumed it had AWG 22 (~60mOhm/m) or better, but it in fact has drumroll AWG 28 (~240mOhm/m) and two thick plastic strings to fill the gaps.

Well, we all know that companies try to save money wherever they can, but that's just fraud...

Btw, the fireworks demo will play whenever the Launchpad cannot be enumerated (configured).
[...]


Common class methods overview (valid for all devices)

Device control functions

Open( [name], [number], [template (*1*)] )
Close()
Reset()
ButtonFlush()

(*1*) Control XL only

Utility functions

ListAll()
EventRaw()

Launchpad Mk1 "Classic" class methods overview (valid for green/red LED devices)

LED functions

LedGetColor( red, green )
LedCtrlRaw( number, red, green )
LedCtrlXY( x, y, red, green )
LedCtrlRawRapid( allLeds )
LedCtrlAutomap( number, red, green )
LedAllOn()
LedCtrlChar( char, red, green, offsx = 0, offsy = 0 )
LedCtrlString( str, red, green, dir = 0 )

Button functions

ButtonChanged()
ButtonStateRaw()
ButtonStateXY()
ButtonFlush()

Launchpad "Mk2" and "Pro" class methods overview (valid for RGB LED devices)

LED functions

LedSetMode( mode )
LedGetColorByName( name )
LedCtrlRaw( number, red, green, [blue] )
LedCtrlRawByCode( number, [colorcode] )
LedCtrlPulseByCode( number, colorcode )
LedCtrlPulseXYByCode( x, y, colorcode )
LedCtrlFlashByCode( number, colorcode )
LedCtrlFlashXYByCode( x, y, colorcode )
LedCtrlBpm( bpm )
LedCtrlXY( x, y, red, green, [blue] )
LedCtrlXYByCode( x, y, colorcode )
LedCtrlXYByRGB( x, y, colorlist )
LedCtrlChar( char, red, green, [blue], [offsx], [offsy] )
LedCtrlString( string, red, green, [blue], [direction], [waitms] )
LedAllOn( [colorcode] )

Button functions

ButtonStateRaw()
ButtonStateXY()
ButtonFlush()

Color codes

All RGB Launchpads have a 128 color palette built-in.
Controlling LEDs with colors from the palette is about three times faster than using the, indeed much more comfortable, RGB notation.

Functions requiring a color code have a "...ByCode" naming style.

RGB color palette


Launch Control XL class methods overview

WORK IN PROGESS

Device

TemplateSet( template )

LED functions

LedGetColor( red, green )
LedCtrlRaw( number, red, gree )
LedCtrlXY( x, y, red, green )
LedAllOn( [colorcode] )

Input functions

InputChanged()
InputFlush()
InputStateRaw()

LaunchKey Mini class methods overview

WORK IN PROGESS

LED functions

TODO

Input functions

InputChanged()
InputFlush()
InputStateRaw()

Dicer class methods overview

WORK IN PROGESS

LED functions

LedSetLightshow()
LedCtrlRaw()
LedAllOff()

Button functions

ButtonStateRaw()

Detailed description of common Launchpad methods

Open( [number], [name], [template (1)] )

Opens the a Launchpad and initializes it.  
Please notice that some devices have up to six MIDI entries!.

(1) Notice that <template> is only valid for the Launch Control XL pad.
A number of 1..8 selects and activates a user template (1 by default)
or 9..16 a factory one.
This corresponds to holding down one of the "Template buttons" and
selecting the template number via the bottom button row.

A dump by ListAll(), with a "Pro", a Mk1 "Mini" and a "Mk2" might look like:

    ('ALSA', 'Midi Through Port-0', 0, 1, 0)
    ('ALSA', 'Midi Through Port-0', 1, 0, 0)
    ('ALSA', 'Launchpad Pro MIDI 1', 0, 1, 1)
    ('ALSA', 'Launchpad Pro MIDI 1', 1, 0, 1)
    ('ALSA', 'Launchpad Pro MIDI 2', 0, 1, 0)
    ('ALSA', 'Launchpad Pro MIDI 2', 1, 0, 0)
    ('ALSA', 'Launchpad Pro MIDI 3', 0, 1, 0)
    ('ALSA', 'Launchpad Pro MIDI 3', 1, 0, 0)
    ('ALSA', 'Launchpad Mini MIDI 1', 0, 1, 0)
    ('ALSA', 'Launchpad Mini MIDI 1', 1, 0, 0)
    ('ALSA', 'Launchpad MK2 MIDI 1', 0, 1, 0)
    ('ALSA', 'Launchpad MK2 MIDI 1', 1, 0, 0)
    ('ALSA', 'Launch Control XL MIDI 1', 0, 1, 1)
    ('ALSA', 'Launch Control XL MIDI 1', 1, 0, 1)

You'll only need to count the entries if you have two or more identical Launchpads attached.

  PARAMS: <number>   OPTIONAL, number of Launchpad to open.
                     1st device = 0, 2nd device = 1, ...
                     Defaults to 0, the 1st device, if not given.
          <name>     OPTIONAL, only consider devices whose names contain
                     the string <name>. The default names for the classes are:
                       Launchpad()       -> "Launchpad"
                       LaunchpadMk2()    -> "Mk2"
                       LaunchpadPro()    -> "Pro"
                       LaunchControlXL() -> "Control XL"
                       LaunchKeyMini()   -> "Launchkey" (should work for all variants)
                     It is sufficient to search for a part of the string, e.g.
                     "chpad S" will find a device named "Launchpad S" or even
                     "Novation Launchpad S"
          <template> OPTIONAL, ONLY CONTROL XL
                     The Launch Control XL supports eight user and eight factory settings,
                     selectable via the two "Template" burrons on the top right.
                     By default, Launchpad.py uses the template "User 1".
                     1.. 8 -> select user template    1..8
                     9..16 -> select factory template 1..8

  RETURN: True     success
          False    error

As of 12/2016, the name search patterns are case insensitive, hence strings like "mk2", "pRo"
or even "lAunCHpAd MiNI" are valid too.

Notice that the default name for the class Launchpad(), the "Mk1" or "Classic" Launchpads,
will also react to an attached "Pro" or "Mk2" model. In that case, it's required to either
enter the complete name (as shown by "ListAll()").


  EXAMPLES:
          # Open the first device attached:
          lp.Open()
          
          # Open the 2nd Launchpad:
          lp.Open( 1 )
          
          # Open the 3rd Launchpad Mini:
          lp.Open( 2, "Launchpad Mini")
          
          # alternative:
          lp.Open( name = "Launchpad Mini", number = 0)
          
          # open the 1st "Mk2"
          lp = launchpad.LaunchpadMk2()    # notice the "Mk2" class!
          lp.Open()                        # equals Open( 0, "Mk2" )
          
          # open the 1st "Pro"
          lp = launchpad.LaunchpadPro()    # notice the "Pro" class!
          lp.Open()                        # equals Open( 0, "Pro" )
          
          # open the 1st "XL" with user template 3
          lp = launchpad.LaunchControlXL( template = 3 )
          lp.Open()
          
          # open the 1st "XL" with factory template 2
          lp = launchpad.LaunchControlXL( template = 10 )
          lp.Open()

Check( [number], [name] )

Checks if a device is attached.
Uses exactly the same notation as Open(), but only returns True or False,
without opening anything.

Like Open(), this method uses different default names for the different classes:
  Launchpad()        -> "Launchpad"
  LaunchpadMk2()     -> "Mk2"
  LaunchpadPro()     -> "Pro"
  LaunchControlXL()  -> "Control XL"
  LaunchKeyMini()    -> "Launchkey"
  
Notice that it's absolutely safe to query for an "Pro" or "Mk2" from all classes, e.g.:

  lp = lauchpad.Launchpad()        # Launchpad "Mk1" or "Classic" class
  if lp.Check( 0, "Pro" ):         # check for "Pro"
    lp = launchpad.LaunchpadPro()  # "reload" the new class for the "Pro"
    lp.Open()                      # equals lp.Open( 0, "Pro" )

Search patterns are case insensitive.  

  PARAMS: see Open()
  
  RETURN: True     device exists
          False    device does not exist

Close()

Bug in PyGame. Don't call it (yet)...

  PARAMS:
  RETURN:

ButtonFlush()

Flushes the Launchpads button buffer.
If you do not poll the buttons frequently or even if your software is not running,
the Launchpad will store each button event in its buffer.
This function can be used to clear all button events.

  PARAMS:
  RETURN:

ListAll()

Debug function.
Can be called any time and does not even require Open().
Prints a list of all detected MIDI devices and addresses.

  PARAMS:
  RETURN:

EventRaw()

Debug function.
Returns an unprocessed list of all MIDI events.


  PARAMS:
  RETURN: []  an empty list if nothing happened or this MIDI message:
          [[[ <cmd>, <data1>, <data2>, <res> ], <timestamp> ]] 

Detailed description of Launchpad Mk1 "Classic" only methods

Reset()

Resets the Launchpad and (quickly) turns off all LEDs.
Notice that only the Mk1 performs a 

  PARAMS:
  RETURN:

LedGetColor( red, green )

Returns a the special Launchpad color coding format, calculated
from a red and green intensity value.

  PARAMS: <red>    red   LED intensity 0..3
          <green>  green LED intensity 0..3
  RETURN: number   Launchpad color code

LedCtrlRaw( number, red, green )

Controls an LED via its number (see table somewhere below)

  PARAMS: <number> number of the LED to control
          <red>    red   LED intensity 0..3
          <green>  green LED intensity 0..3
  RETURN:

LedCtrlXY( x, y, red, green )

Controls an LED via its coordinates.

  PARAMS: <x>      x coordinate of the LED to control
          <y>      y coordinate of the LED to control
          <red>    red   LED intensity 0..3
          <green>  green LED intensity 0..3
  RETURN:

LedCtrlRawRapid( allLeds )

Sends a list of consecutive, special color values to the Launchpad.
Requires (less than) half of the commands to update all buttons:
[ LED1, LED2, LED3, ... LED80 ]
First, the 8x8 matrix is updated, left to right, top to bottom.
Afterwards, the algorithm continues with the rightmost buttons and
the top "automap" buttons.

LEDn color format: 00gg00rr <- 2 bits green, 2 bits red (0..3)
Function LedGetColor() will do the coding for you...

Notice that the amount of LEDs needs to be even.
If an odd number of values is sent, the next, following LED is
turned off!

  PARAMS: <allLeds> A list of up to 80 Launchpad color codes.
  RETURN:

LedCtrlAutomap( number, red, green )

Control one of the "automap" buttons (top row).
Legacy function, provided for compatibility.

  PARAMS: <number> number of the LED to control
          <red>    red   LED intensity 0..3
          <green>  green LED intensity 0..3

LedAllOn()

Turns on all LEDs.

  PARAMS: 
  RETURN:

LedCtrlChar( char, red, green, offsx = 0, offsy = 0 )

Sends character <char> in colors <red/green> (0..3 each) and
lateral offset <offsx> (-8..8) to the Launchpad.
<offsy> does not have yet any function.

It is highly recommended to use <offsx> and <offsy> as
named parameters, for compatible code with the RGB Launchpads, e.g.:

  lp.LedCtrlChar( 'a', 3, 2, offsx = xvar )

  PARAMS: <char>   one field string to display; e.g.: 'A'
          <red>    red   LED intensity 0..3
          <green>  green LED intensity 0..3
          <offsx>  x offset of the character on the main, 8x8 matrix (-8..8)
                   Negative is left and positive right.
          <offsy>  no function
  RETURN:

  EXAMPLES:
          # scroll a red 'A' from left to right
          for x in range( -8, 9 ):
            lp.LedCtrlChar( 'A', 3, 0, offsx = x )
            time.wait( 100 )

LedCtrlString( string, red, green, direction = 0, waitms = 150 )

Scrolls <string> across the Launchpad's main, 8x8 matrix.
<red/green> specify the color and intensity (0..3 each).
<direction> determines the direction of scrolling.
Dirty hack: <waitms>, by default 150, delays the scrolling speed.

WARNING:
Too short times will overflow the Launchpad's buffer and mess up
the screen.

For future compatibility, it is highly recommended to use
<direction> and <waitms> as a named arguments, e.g.:

  lp.LedCtrlString( "Hello", 3,1, direction = -1, waitms = 100 )


  PARAMS: <string>     a string to display; e.g.: 'Hello'
          <red>        red   LED intensity 0..3
          <green>      green LED intensity 0..3
          <direction> -1 -> scroll right to left
                       0 -> do not scroll, just show the character
                       1 -> scroll left to right
          <waitms>     OPTIONAL: delay for scrolling speed, default 150
  RETURN:

ButtonChanged()

Returns True if a button event occured. False otherwise.

  PARAMS:
  RETURN: True/False

ButtonStateRaw()

Returns the state of the buttons in RAW mode.

  PARAMS:
  RETURN: [ ]                        An empty list if no event occured, otherwise...
          [ <button>, <True/False> ] ... a list with two fields:
          <button> is the RAW button number, the second field determines
          if the button was pressed <True> or released <False>.

ButtonStateXY()

Returns the state of buttons in X/Y mode.

  PARAMS:
  RETURN: [ ]                        An empty list if no event occured, otherwise...
          [ <x>, <y>, <True/False> ] ... a list with three fields:
          <x> is the x coordinate of the button, <y>, guess what, the
          y coordinate. The third field reveals if the button was pressed
          <True> or released <False>.

Detailed description of Launchpad "Pro" or "Mk2" only methods

LedSetMode( mode ) >>> PRO ONLY <<<

Sets the Launchpad's mode.
For proper operation with launchpad.py, the "Pro" must be set to "Ableton Live" mode.
There is no need to call this method as it is automatically executed within Open().

  PARAMS: <mode>   0 selects "Ableton Live mode" (what we need)
                   1 selects "Standalone mode"   (power-up default)
  RETURN:

LedGetColorByName( name )

WORK IN PROGRESS! ONLY A FEW COLORS, SO FAR!

Returns a color in the special Launchpad Pro color code format, derived
from a color name, in the string <name>.
[...]

  PARAMS: <name>   a name of a color in lower caps, "red", "green"...
  RETURN: number   Launchpad Pro color code

  EXAMPLES:
          colorRed = LP.LedGetColorByName( "red" )

Supported, so far:
  off, black, white, red, green

LedCtrlRaw( number, red, green, [blue] )

+++ NOTICE:
+++   It is recommended to always call this with a "blue" parameter.
+++   The compatibility mode will be removed soon. 

Controls an LED via its number and red, green and blue intensity values.

This method uses system-exclusive MIDI messages, which require 10 bytes to
be sent for each message. For a faster version, hence less comfortable version,
see LedCtrlRawByCode() below (though even sending 10 bytes is pretty fast on the Pro).

If <blue> is omitted, this method runs in "Mk1" compatibility mode, which only
had red/green LEDs and intensities ranging from 0..3. In that mode, the input
arguments are multiplied by 21, to map 0..3 to 0..63.

Notice that the "Pro" and "Mk2" have different LED number layouts.
Please see tables, somewhere below.

  PARAMS: <number>    number of the LED to control
          <red>       a number from 0..63
          <green>     a number from 0..63
          <blue>      OPTIONAL, a number from 0..63
  RETURN:

LedCtrlRawByCode( number, [colorcode] )

Controls an LED via its number and color code.
If <colorcode> is omitted, 'white' is used.
This is about three times faster than the comfortable RGB method LedCtrlRaw().

  PARAMS: <number>     number of the LED to control
          <colorcode>  a number from 0..127 (see image; white if omitted)
  RETURN:

LedCtrlPulseByCode( number, colorcode )

Controls an LED via its number and color code, as "LedCtrlRawByCode()" does,
but pulsing the LED instead of just turning it on or off.
If <colorcode> is omitted, 'white' is used.
Pulsing can be turned off by simply sending another on/off command.
The pulsing rate can be (roughly) set by LedCtrlBpm()

Notice that there is no RGB control variant of this method (not supported by Launchpad).

  PARAMS: <number>     number of the LED to control
          <colorcode>  a number from 0..127 (see image)
  RETURN:

LedCtrlPulseXYByCode( x, y, colorcode, [mode] )

Pulses an LED via its x/y coordinates and color codes.
An additional <mode> parameter determines the origin of the x-axis.

For "Pro" only:
  By default, if <mode> is omitted, the origin of the x axis is the left side
  of the 8x8 matrix, like in the "Mk1" mode (those devices had no round buttons
  on the left).
  If <mode> is set to "pro" (string), x=0 will light up the round buttons on the
  left side. Please also see the table for X/Y modes somewhere at the end of this
  document.

  PARAMS: <x>          x coordinate of the LED to control
          <y>          y coordinate of the LED to control
          <colorcode>  a number from 0..127 (see image)
          <mode>       OPTIONAL: "pro" selects new x/y origin >>> PRO ONLY <<<
  RETURN:

LedCtrlFlashByCode( number, colorcode )

Flashes an LED between two colors or on/off.
The first color can be set by any "LedCtrl...()" command, the second color and the
activation of the flashing is then done by this method.
Flashing can be turned off by simply sending another on/off/color command.
The flashing rate can be (roughly) set by LedCtrlBpm()

Notice that there is no RGB control variant of this method (not supported by Launchpad).

  PARAMS: <number>     number of the LED to control
          <colorcode>  a number from 0..127 (see image)
  RETURN:

  EXAMPLES:
          LP.LedCtrlRawByCode( 81, 16 )      # set top left LED (#81) to green ("16") (Mk2)
          LP.LedCtrlFlashByCode( 81, 6 )     # now set 2nd color to red ("6") and flash LED #81

          LP.LedCtrlXY( 0, 1, 63, 63, 63 )   # set top left LED to white (Mk2)
          LP.LedCtrlFlashByCode( 81, 6 )     # now set 2nd color to red ("6") and flash LED #81

LedCtrlFlashXYByCode( x, y, colorcode, [mode] )

Flashes an LED via its x/y coordinates and color codes.
An additional <mode> parameter determines the origin of the x-axis.

For "Pro" only:
  By default, if <mode> is omitted, the origin of the x axis is the left side
  of the 8x8 matrix, like in the "Mk1" mode (those devices had no round buttons
  on the left).
  If <mode> is set to "pro" (string), x=0 will light up the round buttons on the
  left side. Please also see the table for X/Y modes somewhere at the end of this
  document.

  PARAMS: <x>          x coordinate of the LED to control
          <y>          y coordinate of the LED to control
          <colorcode>  a number from 0..127 (see image)
          <mode>       OPTIONAL: "pro" selects new x/y origin >>> PRO ONLY <<<
  RETURN:

LedCtrlBpm( bpm )

EXPERIMENTAL/PRELIMINARY

Sets the LED's pulsing or flashing frequency in beats per minute (bpm).
By default, the Launchpads are set to 120 bpm.

Notice that this comes with several restrictions (yet):

 - This function blocks for 67.5 / bpm seconds, e.g.:
      40 bpm - 1688 ms
     100 bpm -  675 ms
     240 bpm -  281 ms
    so it should only be called if absolutely necessary, preferably right in the beginning.

  - Due to the shortest time step of 1ms and the way the Launchpads handle the timing settings,
    the bpm values are restricted to:
    
      10 ms - 250 bpm     23 ms - 108 bpm     36 ms -  69 bpm     49 ms -  51 bpm
      11 ms - 227 bpm     24 ms - 104 bpm     37 ms -  67 bpm     50 ms -  50 bpm
      12 ms - 208 bpm     25 ms - 100 bpm     38 ms -  65 bpm     51 ms -  49 bpm
      13 ms - 192 bpm     26 ms -  96 bpm     39 ms -  64 bpm     52 ms -  48 bpm
      14 ms - 178 bpm     27 ms -  92 bpm     40 ms -  62 bpm     53 ms -  47 bpm
      15 ms - 166 bpm     28 ms -  89 bpm     41 ms -  60 bpm     54 ms -  46 bpm
      16 ms - 156 bpm     29 ms -  86 bpm     42 ms -  59 bpm     55 ms -  45 bpm
      17 ms - 147 bpm     30 ms -  83 bpm     43 ms -  58 bpm     56 ms -  44 bpm
      18 ms - 138 bpm     31 ms -  80 bpm     44 ms -  56 bpm     57 ms -  43 bpm
      19 ms - 131 bpm     32 ms -  78 bpm     45 ms -  55 bpm     58 ms -  43 bpm
      20 ms - 125 bpm     33 ms -  75 bpm     46 ms -  54 bpm     59 ms -  42 bpm
      21 ms - 119 bpm     34 ms -  73 bpm     47 ms -  53 bpm     60 ms -  41 bpm
      22 ms - 113 bpm     35 ms -  71 bpm     48 ms -  52 bpm     61 ms -  40 bpm

  PARAMS: <bpm>     beats per minute, 40..240
  RETURN:
  
  EXAMPLES:
          LP.LedCtrlBpm( 100 )      # set LED flashing/pulsing to ~100 beats per minute

LedCtrlXY( x, y, red, green, [blue], [mode] )

+++ NOTICE:
+++   It is recommended to always call this with a "blue" parameter.
+++   The compatibility mode will be removed soon. 

Controls an LED via its x/y coordinates and red, green or blue intensity values.
An additional <mode> parameter determines the origin of the x-axis.

If <blue> is omitted, this method operates in "Mk1" compatibility mode.
The Mk1 Launchpad only had 2 bit intensity values (0..3). In compatibility
mode, these values are now multiplied by 21, to extend the range to 0..63.
That way, old, existing code, written for the classic Launchpads does not
need to be changed.

For "Pro" only:
  By default, if <mode> is omitted, the origin of the x axis is the left side
  of the 8x8 matrix, like in the "Mk1" mode (those devices had no round buttons
  on the left).
  If <mode> is set to "pro" (string), x=0 will light up the round buttons on the
  left side. Please also see the table for X/Y modes somewhere at the end of this
  document.

This method uses system-exclusive MIDI messages, which require 10 bytes to
be sent for each message. For a faster version, hence less comfortable version,
see LedCtrlXYByCode() below.

  PARAMS: <x>      x coordinate of the LED to control
          <y>      y coordinate of the LED to control
          <red>    red   LED intensity 0..63 (or 0..3 in "Mk1" mode)
          <green>  green LED intensity 0..63 (or 0..3 in "Mk1" mode)
          <blue>   blue  LED intensity 0..63 (omit  for  "Mk1" mode)
          <mode>   OPTIONAL: "pro" selects new x/y origin >>> PRO ONLY <<<
  RETURN:

LedCtrlXYByCode( x, y, colorcode, [mode] )

Controls an LED via its x/y coordinates and a color from the color palette.

Except for the color code, this function does the same as LedCtrlXY() does,
but about 3 times faster.

  PARAMS: <x>          x coordinate of the LED to control
          <y>          y coordinate of the LED to control
          <colorcode>  a number from 0..127
          <mode>       OPTIONAL: "pro" selects new x/y origin >>> PRO ONLY <<<
  RETURN:

LedCtrlXYByRGB( x, y, colorlist, [mode] )

Controls an LED via its x/y coordinates and a list of colors in RGB format.

This function does the same as LedCtrlXY() does, except that the color information
is now passed in as list [R,G,B].

  PARAMS: <x>          x coordinate of the LED to control
          <y>          y coordinate of the LED to control
          <colorlist>  a list with [ R, G, B ] color codes; each from 0..63
          <mode>       OPTIONAL: "pro" selects new x/y origin >>> PRO ONLY <<<
  RETURN:
  
  EXAMPLES:
          LP.LedCtrlXYByRGB( 3, 7, [63, 42, 0] )

LedCtrlChar( char, red, green, [blue], offsx = 0, offsy = 0 )

+++ NOTICE:
+++   It is recommended to always call this with a "blue" parameter.
+++   The compatibility mode will be removed soon.

Sends character <char> in colors <red/green/blue> (0..63 each) and
lateral offset <offsx> (-8..8) to the Launchpad.
<offsy> does not have yet any function.

It is highly recommended to use <offsx> and <offsy> as
named parameters, for compatible code with the RGB Launchpads, e.g.:

  lp.LedCtrlChar( 'a', 3, 2, offsx = xvar )
  
If <blue> is ommited, this methods runs in "Mk1" compatibility
mode and multiplies the <red> and <green> intensity values with 21, to
adapt the old 0..3 range to the new 0..63 one of the "Pro" mode.
That way, it is compatible to old, existing "Mk1" code.

  PARAMS: <char>   one field string to display; e.g.: 'A'
          <red>    red   LED intensity 0..63 (or 0..3 in "Mk1" mode)
          <green>  green LED intensity 0..63 (or 0..3 in "Mk1" mode)
          <blue>   blue  LED intensity 0..63 (omit  for  "Mk1" mode)
          <offsx>  x offset of the character on the main, 8x8 matrix (-8..8)
                   Negative is left and positive right.
          <offsy>  no function
  RETURN:

  EXAMPLES:
          # scroll a purple 'A' from left to right
          for x in range( -8, 9 ):
            lp.LedCtrlChar( 'A', 63, 0, 63, offsx = x )
            time.wait( 100 )

LedCtrlString( string, red, green, [blue], direction = 0, waitms = 150 )

+++ NOTICE:
+++   It is recommended to always call this with a "blue" parameter.
+++   The compatibility mode will be removed soon (and the output on
+++   Mk2 and Pro pads might be messed up).

Notice that the Launchpad Pro has string scrolling capabilities built in, but
this function provides the old, Mk1 compatible functionality. Advantages
are custom fonts and symbols (in the future).

Scrolls a string <str> across the Launchpad's main, 8x8 matrix.
<red/green/blue> specify the color and intensity (0..63 each).
<direction> determines the direction of scrolling.
Dirty hack: <waitms>, by default 150, delays the scrolling speed.

If <blue> is omitted, "Mk1" compatibility mode is turned on and the old
0..3 <red/green> intensity values are strechted to 0..63.

For future compatibility, it is highly recommended to use
<direction> and <waitms> as a named arguments, e.g.:

  lp.LedCtrlString( "Hello", 3,1, direction = -1, waitms = 100 )


  PARAMS: <string>     a string to display; e.g.: 'Hello'
          <red>        red   LED intensity 0..63 (or 0..3 in "Mk1" mode)
          <green>      green LED intensity 0..63 (or 0..3 in "Mk1" mode)
          <blue>       green LED intensity 0..63 (omit  for  "Mk1" mode)
          <direction> -1 -> scroll right to left
                       0 -> do not scroll, just show the character
                       1 -> scroll left to right
          <waitms>     OPTIONAL: delay for scrolling speed, default 150
  RETURN:

LedAllOn( [colorcode] )

Quickly sets all LEDs to the color code given by <colorcode>.
If <colorcode> is omitted, 'white' is used.

  PARAMS: <colorcode>   OPTIONAL, a number from 0..127
  RETURN:

ButtonStateRaw()

Returns the state of the buttons in RAW mode.

Notice that this is not directly compatible with the "Mk1" ButtonStateRaw()
method, which returns [ <button>, <True/False> ].

  PARAMS:
  RETURN: [ ]                    An empty list if no event occured, otherwise...
          [ <button>, <value> ]  ... a list with two fields:
          <button> is the button number, the second field, <value> determines
          the intensity (0..127) with which the button was pressed.
          0 means that the button was released.

ButtonStateXY( [mode] )

Returns the state of the buttons in X/Y mode.

Notice that this is not directly compatible with the "Mk1" ButtonStateRaw()
method, which returns [ <button>, <True/False> ].

  PARAMS: <mode>       OPTIONAL: "pro" selects new x/y origin >>> PRO ONLY <<<
  RETURN: [ ]                    An empty list if no event occured, otherwise...
          [ <x>, <y>, <value> ]  ... a list with three fields:
          <x> and <y> are the button's coordinates. The third field, <value> determines
          the intensity (0..127) with which the button was pressed.
          0 means that the button was released.
          Notice that "Mk2" Pads will only return either 0 or 127.
          They don't have the full analog mode like the "Pro" has.

Detailed description of Launch Control XL specific methods

WORK IN PROGRESS

TemplateSet( template )

Activates one of the user or factory templates, as specified by <template>.

  PARAMS: 1.. 8    activate user template    1..8
          9..16    activate factory template 1..8
  
  RETURN:

Reset()

Resets the Launchpad and (quickly) turns off all LEDs.
Notice that only the Mk1 performs a 

  PARAMS:
  RETURN:

LedGetColor( red, green )

Returns a the special Launchpad color coding format, calculated
from a red and green intensity value.

  PARAMS: <red>    red   LED intensity 0..3
          <green>  green LED intensity 0..3
  RETURN: number   Launchpad color code

LedCtrlRaw( number, red, green )

Controls an LED via its number (see table somewhere below)

  PARAMS: <number> number of the LED to control
          <red>    red   LED intensity 0..3
          <green>  green LED intensity 0..3
  RETURN:

LedCtrlXY( x, y, red, green )

Controls an LED via its coordinates.

  PARAMS: <x>      x coordinate of the LED to control
          <y>      y coordinate of the LED to control
          <red>    red   LED intensity 0..3
          <green>  green LED intensity 0..3
  RETURN:

InputChanged()

Returns True if a button or potentiometer event occured. False otherwise.

  PARAMS:
  RETURN: True/False

InputFlush()

Flushes the Launch Control XL's input buffer.
If you do not poll the buttons or potentiometer values frequently or even if your software
is not running, the Launch Control XL will store each event in its buffer.
This function can be used to clear all button and potentiometer events.

  PARAMS:
  RETURN:

InputStateRaw()

Returns the state of the buttons or the value of the last potentiometer change in RAW mode.

In case the last event was caused by a button being pressed or released, this function
returns the button number and either "True" or "False" or if a potentiometer was rotated
or a slider moved, its value (0..127).

Notice that this is different from other's Launchpad "ButtonStateRaw()" methods, as it
forces you to check whether the 2nd field is a number or a boolean value.

Notice that the Control XL buttons do not support an analog velocity value.
For compatibility, either "0" or "127" are returned in the third list field, corresponding
to "False" (0) or "True" (127).

  PARAMS:
  RETURN: [ ]                               An empty list if no event occured, otherwise either
          [ <button>, <True/False>, 0/127 ] the button number, True or False and the velocity
          [ <potnum>, <value>     , 0     ] the potentiometer number and its value 0..127
          <button> and <potnum> are the RAW button or potentiometer numbers, the second field
          either determines the state of the button ("True" if pressed, "False" if released) or
          returns the value of the potentiometer that was changed.
          
  EXAMPLES:
  
    xlEvent = lp.InputStateRaw()
    if xlEvent != []:
      if xlEvent[1] is True or xlEvent[1] is False:
        print( "Button        ", xlEvent[0], xlEvent[1] )
      else:
        print( "Potentiometer ", xlEvent[0], xlEvent[1] )

Detailed description of LaunchKey (Mini) specific methods

InputChanged()

Returns True if a button, key or potentiometer event occured. False otherwise.

  PARAMS:
  RETURN: True/False

InputFlush()

Flushes the buffer of the LaunchKey (Mini)'s.
If you do not poll the buttons, keys or potentiometer values frequently or even if your software
is not running, the Launch Control XL will store each event in its buffer.
This function can be used to clear all button and potentiometer events.

  PARAMS:
  RETURN:

InputStateRaw()

Returns the state of the buttons, keys or the value of the last potentiometer change in RAW mode.

In case the last event was caused by a button being pressed or released, this function
returns the button number and either "True" or "False" or if a potentiometer was rotated
or a slider moved, its value (0..127).

Notice that this is different from other's Launchpad "ButtonStateRaw()" methods, as it
forces you to check whether the 2nd field is a number or a boolean value.

  PARAMS:
  RETURN: [ ]                                    An empty list if no event occured, otherwise either
          [ <button>, <True/False>, <velocity> ] the button number, True or False and the velocity
          [ <key>,    <True/False>, <velocity> ] the key number and its velocity 0..127
          [ <potnum>, <value>     , 0          ] the potentiometer number and its value 0..127
          <button>, <key> and <potnum> are the RAW button, key or potentiometer numbers, the second
          field either determines the state of the button or key ("True" if pressed, "False" if released)
          or returns the value of the potentiometer that was changed.
          
  EXAMPLES:
  
    lkEvent = lp.InputStateRaw()
    if lkEvent != []:
      if lkEvent[1] is True or lkEvent[1] is False:
        print( "Button/Key    ", lkEvent[0], lkEvent[1], lkEvent[2] )
      else:
        print( "Potentiometer ", lkEvent[0], lkEvent[1] )

Detailed description of Dicer specific methods

Reset()

Resets the Dicer, (quickly) turns off all LEDs and restores the power-on defaults.
Notice that an enabled light show will *not* be stopped.

  PARAMS:
  RETURN:

ModeSet( device, mode )

Enables on of the seven modes (or button and LED "pages") of the Dicer:

  0  cue
  1  cue + shift
  2  loop
  3  loop + shift
  4  auto loop 
  5  auto loop + shift
  6  one page mode
  
See ButtonStateRaw(), LedCtrlRaw() or the Dicer's button and LED table at the end of this
document to see how mode 0..5 work.

If the "one page mode" is enabled, the mode buttons themselves do not select a bank anymore,
but return a value instead.

  PARAMS: <device>     0 = master, 1 = slave
          <mode>       0..6 as specifies above
  RETURN:

ButtonStateRaw()

Returns the state of the buttons in (an already nicely mapped :) RAW mode.
The returned numbers of the buttons equal the labels on the Dicer's buttons, with
the following extension (also see the LED/button mapping ASCII drawing somewhere below):

The three mode buttons "cue", "loop" and "auto loop" act as a modifier and add the following
numbers to the button value.
For "shift" operation, continue to hold down one of the three mode buttons while pressing a number.

  Master, "cue":        01 ..  05  +shift:  06 ..  10
  Master, "loop":       11 ..  15  +shift:  16 ..  20
  Master, "auto loop":  21 ..  25  +shift:  26 ..  30

  Slave,  "cue":       101 .. 105  +shift: 106 .. 110
  Slave,  "loop:       111 .. 115  +shift: 116 .. 120
  Slave,  "auto loop": 121 .. 115  +shift: 126 .. 130
  
In "one page mode", the mode buttons do not have a special function but return a value upon being pressed:

  Master, "cue":         6
  Master, "loop":        7
  Master, "auto loop":   8

  Slave,  "cue":       106
  Slave,  "loop:       107
  Slave,  "auto loop": 108

The mode can either be set by pushing/holding down the corresponding buttons
or via ModeSet( <device>, <mode> ).

  PARAMS:
  RETURN: [ ]                                 An empty list if no event occured, otherwise
          [ <button>, <True/False>, <0/127> ] the button number, True or False and the velocity (only 0 or 127).

LedSetLightshow( device, enable )

Enables or disables the built-in LED light show of the Dicer.
Notice that the dicer will do nothing (else) during the light show.

  PARAMS: <device>    0 selects master, 1 selects slave
          <enable>    True turns the light show on, False off
  RETURN:

LedCtrlRaw( number, hue, intensity )

Control an LED via its number, a hue and intensity information.
The number of the LED to control corresponds to the button's labels 1..5,
with the following modifiers:

  Master, "cue":        01 ..  05  +shift:  06 ..  10
  Master, "loop":       11 ..  15  +shift:  16 ..  20
  Master, "auto loop":  21 ..  25  +shift:  26 ..  30

  Slave,  "cue":       101 .. 105  +shift: 106 .. 110
  Slave,  "loop:       111 .. 115  +shift: 116 .. 120
  Slave,  "auto loop": 121 .. 115  +shift: 126 .. 130

In "one page mode", the mode LEDs can be controlled via:

  Master, "cue":         6
  Master, "loop":        7
  Master, "auto loop":   8

  Slave,  "cue":       106
  Slave,  "loop:       107
  Slave,  "auto loop": 108

The mode can either be set by pushing/holding down the corresponding buttons
or via ModeSet( <device>, <mode> ).

The color shade can be controlled with <hue>, avalue from 0..7:

  0  red
  1  red-orange
  2  orange
  3  orange-amber
  4  amber
  5  yellow
  6  yellow-green
  7  green

I just leave that as it is. Complaints can be sent to Novation :'-)
    

  PARAMS: <number>     number of the LED (see Dicer mapping table somewhere below)
          <hue>        0..7 hue value (see text above)
          <intensity>  LED intensity value 0..15
  RETURN:

LedAllOff()

Quickly turns off all LEDs on all Dicers.
No other settings are affected.


  PARAMS:
  RETURN:

Button and LED codes, Launchpad Mk1 "Classic" (red/green LEDs)

RAW mode

+---+---+---+---+---+---+---+---+ 
|200|201|202|203|204|205|206|207| < or 0..7 with LedCtrlAutomap()
+---+---+---+---+---+---+---+---+   

+---+---+---+---+---+---+---+---+  +---+
|  0|...|   |   |   |   |   |  7|  |  8|
+---+---+---+---+---+---+---+---+  +---+
| 16|...|   |   |   |   |   | 23|  | 24|
+---+---+---+---+---+---+---+---+  +---+
| 32|...|   |   |   |   |   | 39|  | 40|
+---+---+---+---+---+---+---+---+  +---+
| 48|...|   |   |   |   |   | 55|  | 56|
+---+---+---+---+---+---+---+---+  +---+
| 64|...|   |   |   |   |   | 71|  | 72|
+---+---+---+---+---+---+---+---+  +---+
| 80|...|   |   |   |   |   | 87|  | 88|
+---+---+---+---+---+---+---+---+  +---+
| 96|...|   |   |   |   |   |103|  |104|
+---+---+---+---+---+---+---+---+  +---+
|112|...|   |   |   |   |   |119|  |120|
+---+---+---+---+---+---+---+---+  +---+

X/Y mode

  0   1   2   3   4   5   6   7      8   
+---+---+---+---+---+---+---+---+ 
|0/0|1/0|   |   |   |   |   |   |         0
+---+---+---+---+---+---+---+---+ 

+---+---+---+---+---+---+---+---+  +---+
|0/1|   |   |   |   |   |   |   |  |   |  1
+---+---+---+---+---+---+---+---+  +---+
|   |   |   |   |   |   |   |   |  |   |  2
+---+---+---+---+---+---+---+---+  +---+
|   |   |   |   |   |5/3|   |   |  |   |  3
+---+---+---+---+---+---+---+---+  +---+
|   |   |   |   |   |   |   |   |  |   |  4
+---+---+---+---+---+---+---+---+  +---+
|   |   |   |   |   |   |   |   |  |   |  5
+---+---+---+---+---+---+---+---+  +---+
|   |   |   |   |4/6|   |   |   |  |   |  6
+---+---+---+---+---+---+---+---+  +---+
|   |   |   |   |   |   |   |   |  |   |  7
+---+---+---+---+---+---+---+---+  +---+
|   |   |   |   |   |   |   |   |  |8/8|  8
+---+---+---+---+---+---+---+---+  +---+

Button and LED codes, Launchpad "Mk2" (RGB LEDs)

RAW mode

+---+---+---+---+---+---+---+---+ 
|104|   |106|   |   |   |   |111|
+---+---+---+---+---+---+---+---+ 

+---+---+---+---+---+---+---+---+  +---+
| 81|   |   |   |   |   |   |   |  | 89|
+---+---+---+---+---+---+---+---+  +---+
| 71|   |   |   |   |   |   |   |  | 79|
+---+---+---+---+---+---+---+---+  +---+
| 61|   |   |   |   |   | 67|   |  | 69|
+---+---+---+---+---+---+---+---+  +---+
| 51|   |   |   |   |   |   |   |  | 59|
+---+---+---+---+---+---+---+---+  +---+
| 41|   |   |   |   |   |   |   |  | 49|
+---+---+---+---+---+---+---+---+  +---+
| 31|   |   |   |   |   |   |   |  | 39|
+---+---+---+---+---+---+---+---+  +---+
| 21|   | 23|   |   |   |   |   |  | 29|
+---+---+---+---+---+---+---+---+  +---+
| 11|   |   |   |   |   |   |   |  | 19|
+---+---+---+---+---+---+---+---+  +---+

X/Y mode

  0   1   2   3   4   5   6   7      8   
+---+---+---+---+---+---+---+---+ 
|0/0|   |2/0|   |   |   |   |   |         0
+---+---+---+---+---+---+---+---+ 
 
+---+---+---+---+---+---+---+---+  +---+
|0/1|   |   |   |   |   |   |   |  |   |  1
+---+---+---+---+---+---+---+---+  +---+
|   |   |   |   |   |   |   |   |  |   |  2
+---+---+---+---+---+---+---+---+  +---+
|   |   |   |   |   |5/3|   |   |  |   |  3
+---+---+---+---+---+---+---+---+  +---+
|   |   |   |   |   |   |   |   |  |   |  4
+---+---+---+---+---+---+---+---+  +---+
|   |   |   |   |   |   |   |   |  |   |  5
+---+---+---+---+---+---+---+---+  +---+
|   |   |   |   |4/6|   |   |   |  |   |  6
+---+---+---+---+---+---+---+---+  +---+
|   |   |   |   |   |   |   |   |  |   |  7
+---+---+---+---+---+---+---+---+  +---+
|   |   |   |   |   |   |   |   |  |8/8|  8
+---+---+---+---+---+---+---+---+  +---+

Button and LED codes, Launchpad "Pro" (RGB LEDs)

RAW mode

       +---+---+---+---+---+---+---+---+ 
       | 91|   |   |   |   |   |   | 98|
       +---+---+---+---+---+---+---+---+ 

+---+  +---+---+---+---+---+---+---+---+  +---+
| 80|  | 81|   |   |   |   |   |   |   |  | 89|
+---+  +---+---+---+---+---+---+---+---+  +---+
| 70|  |   |   |   |   |   |   |   |   |  | 79|
+---+  +---+---+---+---+---+---+---+---+  +---+
| 60|  |   |   |   |   |   |   | 67|   |  | 69|
+---+  +---+---+---+---+---+---+---+---+  +---+
| 50|  |   |   |   |   |   |   |   |   |  | 59|
+---+  +---+---+---+---+---+---+---+---+  +---+
| 40|  |   |   |   |   |   |   |   |   |  | 49|
+---+  +---+---+---+---+---+---+---+---+  +---+
| 30|  |   |   |   |   |   |   |   |   |  | 39|
+---+  +---+---+---+---+---+---+---+---+  +---+
| 20|  |   |   | 23|   |   |   |   |   |  | 29|
+---+  +---+---+---+---+---+---+---+---+  +---+
| 10|  |   |   |   |   |   |   |   |   |  | 19|
+---+  +---+---+---+---+---+---+---+---+  +---+

       +---+---+---+---+---+---+---+---+ 
       |  1|  2|   |   |   |   |   |  8|
       +---+---+---+---+---+---+---+---+ 

X/Y "Classic" mode

  9      0   1   2   3   4   5   6   7      8   
       +---+---+---+---+---+---+---+---+ 
       |0/0|   |2/0|   |   |   |   |   |         0
       +---+---+---+---+---+---+---+---+ 
        
+---+  +---+---+---+---+---+---+---+---+  +---+
|   |  |0/1|   |   |   |   |   |   |   |  |   |  1
+---+  +---+---+---+---+---+---+---+---+  +---+
|9/2|  |   |   |   |   |   |   |   |   |  |   |  2
+---+  +---+---+---+---+---+---+---+---+  +---+
|   |  |   |   |   |   |   |5/3|   |   |  |   |  3
+---+  +---+---+---+---+---+---+---+---+  +---+
|   |  |   |   |   |   |   |   |   |   |  |   |  4
+---+  +---+---+---+---+---+---+---+---+  +---+
|   |  |   |   |   |   |   |   |   |   |  |   |  5
+---+  +---+---+---+---+---+---+---+---+  +---+
|   |  |   |   |   |   |4/6|   |   |   |  |   |  6
+---+  +---+---+---+---+---+---+---+---+  +---+
|   |  |   |   |   |   |   |   |   |   |  |   |  7
+---+  +---+---+---+---+---+---+---+---+  +---+
|9/8|  |   |   |   |   |   |   |   |   |  |8/8|  8
+---+  +---+---+---+---+---+---+---+---+  +---+
      
       +---+---+---+---+---+---+---+---+ 
       |   |1/9|   |   |   |   |   |   |         9
       +---+---+---+---+---+---+---+---+ 

X/Y "Pro" mode

  0      1   2   3   4   5   6   7   8      9
       +---+---+---+---+---+---+---+---+ 
       |1/0|   |3/0|   |   |   |   |   |         0
       +---+---+---+---+---+---+---+---+ 
        
+---+  +---+---+---+---+---+---+---+---+  +---+
|   |  |1/1|   |   |   |   |   |   |   |  |   |  1
+---+  +---+---+---+---+---+---+---+---+  +---+
|0/2|  |   |   |   |   |   |   |   |   |  |   |  2
+---+  +---+---+---+---+---+---+---+---+  +---+
|   |  |   |   |   |   |   |6/3|   |   |  |   |  3
+---+  +---+---+---+---+---+---+---+---+  +---+
|   |  |   |   |   |   |   |   |   |   |  |   |  4
+---+  +---+---+---+---+---+---+---+---+  +---+
|   |  |   |   |   |   |   |   |   |   |  |   |  5
+---+  +---+---+---+---+---+---+---+---+  +---+
|   |  |   |   |   |   |5/6|   |   |   |  |   |  6
+---+  +---+---+---+---+---+---+---+---+  +---+
|   |  |   |   |   |   |   |   |   |   |  |   |  7
+---+  +---+---+---+---+---+---+---+---+  +---+
|0/8|  |   |   |   |   |   |   |   |   |  |9/8|  8
+---+  +---+---+---+---+---+---+---+---+  +---+
      
       +---+---+---+---+---+---+---+---+ 
       |   |2/9|   |   |   |   |   |   |         9
       +---+---+---+---+---+---+---+---+ 

Buttons, LED and potentiometer codes, Launch Control XL

Notice that the two "template" buttons on the top right cannot be controlled (NOP).

RAW mode

    +---+---+---+---+---+---+---+---+  +---++---+
    | 13| 29| 45| 61| 77| 93|109|125|  |NOP||NOP| 
    +---+---+---+---+---+---+---+---+  +---++---+
    | 14| 30| 46| 62| 78| 94|110|126|  |104||105| 
    +---+---+---+---+---+---+---+---+  +---++---+
    | 15| 31| 47| 63| 79| 95|111|127|  |106||107| 
    +---+---+---+---+---+---+---+---+  +---++---+
    
    +---+---+---+---+---+---+---+---+     +---+
    |   |   |   |   |   |   |   |   |     |105| 
    |   |   |   |   |   |   |   |   |     +---+
    |   |   |   |   |   |   |   |   |     |106| 
    | 77| 78| 79| 80| 81| 82| 83| 84|     +---+
    |   |   |   |   |   |   |   |   |     |107| 
    |   |   |   |   |   |   |   |   |     +---+
    |   |   |   |   |   |   |   |   |     |108| 
    +---+---+---+---+---+---+---+---+     +---+
    
    +---+---+---+---+---+---+---+---+  
    | 41| 42| 43| 44| 57| 58| 59| 60| 
    +---+---+---+---+---+---+---+---+  
    | 73| 74| 75| 76| 89| 90| 91| 92| 
    +---+---+---+---+---+---+---+---+  

X/Y mode

PRELIMINARY

      0   1   2   3   4   5   6   7      8    9
     
    +---+---+---+---+---+---+---+---+  +---++---+
 0  |0/1|   |   |   |   |   |   |   |  |NOP||NOP|  0
    +---+---+---+---+---+---+---+---+  +---++---+
 1  |   |   |   |   |   |   |   |   |  |   ||   |  1
    +---+---+---+---+---+---+---+---+  +---++---+
 2  |   |   |   |   |   |5/2|   |   |  |   ||   |  2
    +---+---+---+---+---+---+---+---+  +---++---+
                                           8/9
    +---+---+---+---+---+---+---+---+     +---+
    |   |   |   |   |   |   |   |   |     |   |    3(!)
    |   |   |   |   |   |   |   |   |     +---+
    |   |   |   |   |   |   |   |   |     |   |    4(!)
 3  |   |   |2/3|   |   |   |   |   |     +---+
    |   |   |   |   |   |   |   |   |     |   |    5(!)
    |   |   |   |   |   |   |   |   |     +---+
    |   |   |   |   |   |   |   |   |     |   |    6
    +---+---+---+---+---+---+---+---+     +---+
    
    +---+---+---+---+---+---+---+---+  
 4  |   |   |   |   |   |   |   |   |              4(!)
    +---+---+---+---+---+---+---+---+  
 5  |   |   |   |3/4|   |   |   |   |              5(!)
    +---+---+---+---+---+---+---+---+  

Buttons, LED and potentiometer codes, LaunchKey Mini

Notice that the two "Octave" and the "INCONTROL" buttons cannot be controlled (NOP).

               +---+---+---+---+---+---+---+---+
               | 21| 22|...|   |   |   |   | 28|
 +---+---+---+ +---+---+---+---+---+---+---+---+ +---+  +---+
 |106|107|NOP| | 40| 41| 42| 43| 48| 49| 50| 51| |108|  |104| 
 +---+---+---+ +---+---+---+---+---+---+---+---+ +---+  +---+
 |NOP|NOP|     | 36| 37| 38| 39| 44| 45| 46| 47| |109|  |105| 
 +---+---+     +---+---+---+---+---+---+---+---+ +---+  +---+
 
 +--+-+-+-+--+--+-+-+-+-+-+--+--+-+-+-+--+--+-+-+-+-+-+--+---+
 |  | | | |  |  | | | | | |  |  | | | |  |  | | | | | |  |   |
 |  |4| |5|  |  | | | | | |  |  |6| | |  |  | | | | |7|  |   |
 |  |9| |1|  |  | | | | | |  |  |1| | |  |  | | | | |0|  |   |
 |  +-+ +-+  |  +-+ +-+ +-+  |  +-+ +-+  |  +-+ +-+ +-+  |   |
 | 48| 50| 52|   |   |   |   | 60|   |   |   |   |   | 71| 72|
 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
 | C | D | E |...|   |   |   | C2| D2|...|   |   |   |   | C3|
 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+

Buttons and LED codes, Dicer

Standard Mode

Button numbers equal the labels on the buttons, plus a number, as specified by the mode buttons.

For "shift-lock" operation, continue to hold down one of the three mode buttons while pressing a number button.

Master, "cue":        01 ..  05  +shift:  06 ..  10
Master, "loop":       11 ..  15  +shift:  16 ..  20
Master, "auto loop":  21 ..  25  +shift:  26 ..  30

Slave,  "cue":       101 .. 105  +shift: 106 .. 110
Slave,  "loop:       111 .. 115  +shift: 116 .. 120
Slave,  "auto loop": 121 .. 115  +shift: 126 .. 130


          MASTER                            SLAVE
 +-----+  +-----+  +-----+        +-----+  +-----+  +-----+
 |#    |  |#    |  |     |        |#   #|  |#   #|  |    #|
 |  #  |  |     |  |  #  |        |  #  |  |     |  |  #  |
 |    #|  |    #|  |     |        |#   #|  |#   #|  |#    |
 +-----+  +-----+  +-----+        +-----+  +-----+  +-----+
  
 +-----+            +---+          +----+           +-----+
 |#   #|            | +0|          |  +0|           |    #|
 |     |            +---+          +----+           |     |
 |#   #|       +---+                    +----+      |#    |
 +-----+       |+10|                    |+110|      +-----+
               +---+                    +----+
 +-----+  +---+                             +----+  +-----+
 |#   #|  |+20|                             |+100|  |     |
 |  #  |  +---+                             +----+  |  #  |
 |#   #|                                            |     |
 +-----+                                            +-----+

One Page Mode

Button numbers equal the labels on the buttons. The mode keys return:

Master, "cue":         6
Master, "loop":        7
Master, "auto loop":   8

Slave,  "cue":       106
Slave,  "loop:       107
Slave,  "auto loop": 108


          MASTER                            SLAVE
 +-----+  +-----+  +-----+        +-----+  +-----+  +-----+
 |#    |  |#    |  |     |        |#   #|  |#   #|  |    #|
 |  #  |  |     |  |  #  |        |  #  |  |     |  |  #  |
 |    #|  |    #|  |     |        |#   #|  |#   #|  |#    |
 +-----+  +-----+  +-----+        +-----+  +-----+  +-----+
  
 +-----+            +---+          +----+           +-----+
 |#   #|            | 6 |          | 108|           |    #|
 |     |            +---+          +----+           |     |
 |#   #|       +---+                    +----+      |#    |
 +-----+       | 7 |                    | 107|      +-----+
               +---+                    +----+
 +-----+  +---+                             +----+  +-----+
 |#   #|  | 8 |                             | 106|  |     |
 |  #  |  +---+                             +----+  |  #  |
 |#   #|                                            |     |
 +-----+                                            +-----+

Have fun
FMMT666(ASkr)

Releases

No releases published

Packages

No packages published

Languages