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Refactor AdvSimd version of DecodeFromUTF8 #101620

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Expand Up @@ -864,86 +864,119 @@ private static unsafe void AdvSimdDecode(ref byte* srcBytes, ref byte* destBytes
// but make sure that we quit before seeing any == markers at the end of the
// string. 64 + 2 = 66 bytes.

Vector128<byte> decLutOne1 = Vector128.Create(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF).AsByte();
Vector128<byte> decLutOne2 = Vector128.Create(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF).AsByte();
Vector128<byte> decLutOne3 = Vector128.Create(0xFFFFFFFF, 0xFFFFFFFF, 0x3EFFFFFF, 0x3FFFFFFF).AsByte();
Vector128<byte> decLutOne4 = Vector128.Create(0x37363534, 0x3B3A3938, 0xFFFF3D3C, 0xFFFFFFFF).AsByte();
Vector128<byte> decLutTwo1 = Vector128.Create(0x0100FF00, 0x05040302, 0x09080706, 0x0D0C0B0A).AsByte();
Vector128<byte> decLutTwo2 = Vector128.Create(0x11100F0E, 0x15141312, 0x19181716, 0xFFFFFFFF).AsByte();
Vector128<byte> decLutTwo3 = Vector128.Create(0x1B1AFFFF, 0x1F1E1D1C, 0x23222120, 0x27262524).AsByte();
Vector128<byte> decLutTwo4 = Vector128.Create(0x2B2A2928, 0x2F2E2D2C, 0x33323130, 0xFFFFFFFF).AsByte();

Vector128<byte> decOne1;
Vector128<byte> decOne2;
Vector128<byte> decOne3;
Vector128<byte> decOne4;
Vector128<byte> decTwo1;
Vector128<byte> decTwo2;
Vector128<byte> decTwo3;
Vector128<byte> decTwo4;
Vector128<byte> str1;
Vector128<byte> str2;
Vector128<byte> str3;
Vector128<byte> str4;
Vector128<byte> res1;
Vector128<byte> res2;
Vector128<byte> res3;
// In the decoding process, we want to map each byte, representing a Base64 value, to its 6-bit (0-63) representation.
// It uses the following mapping. Values outside the following groups are invalid and, we abort decoding when encounter one.
//
// # From To Char
// 1 [43] [62] +
// 2 [47] [63] /
// 3 [48..57] [52..61] 0..9
// 4 [65..90] [0..25] A..Z
// 5 [97..122] [26..51] a..z
//
// To map an input value to its Base64 representation, we use look-up tables 'decLutOne' and 'decLutTwo'.
// 'decLutOne' helps to map groups 1, 2 and 3 while 'decLutTwo' maps groups 4 and 5 in the above list.
// After mapping, each value falls between 0-63. Consequently, the last six bits of each byte now hold a valid value.
// We then compress four such bytes (with valid 4 * 6 = 24 bits) to three UTF8 bytes (3 * 8 = 24 bits).
// For faster decoding, we use SIMD operations that allow the processing of multiple bytes together.
// However, the compress operation on adjacent values of a vector could be slower. Thus, we de-interleave while reading the input bytes that store adjacent
// bytes in separate vectors. This later simplifies the compress step with the help of logical operations.
// This requires interleaving while storing the decoded result.

// Values in 'decLutOne'
// 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255
// 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255
// 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 62, 255, 255, 63
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// 0, 255, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
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var decLutOne = (Vector128<byte>.AllBitsSet, Vector128<byte>.AllBitsSet,
Vector128.Create(0xFFFFFFFF, 0xFFFFFFFF, 0x3EFFFFFF, 0x3FFFFFFF).AsByte(),
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Vector128.Create(0x37363534, 0x3B3A3938, 0xFFFF3D3C, 0xFFFFFFFF).AsByte());

// Values in 'decLutTwo'
// 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 255, 255, 255, 255
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// 255, 255, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39
// 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 255, 255, 255, 255
// 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 255, 255, 255, 255, 255, 255
var decLutTwo = (Vector128.Create(0x0100FF00, 0x05040302, 0x09080706, 0x0D0C0B0A).AsByte(),
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Vector128.Create(0x11100F0E, 0x15141312, 0x19181716, 0xFFFFFFFF).AsByte(),
Vector128.Create(0x1B1AFFFF, 0x1F1E1D1C, 0x23222120, 0x27262524).AsByte(),
Vector128.Create(0x2B2A2928, 0x2F2E2D2C, 0x33323130, 0xFFFFFFFF).AsByte());

byte* src = srcBytes;
byte* dest = destBytes;
Vector128<byte> offset = AdvSimd.DuplicateToVector128((byte)0x3F);
var decLutOne = (decLutOne1, decLutOne2, decLutOne3, decLutOne4);
var decLutTwo = (decLutTwo1, decLutTwo2, decLutTwo3, decLutTwo4);
Vector128<byte> offset = Vector128.Create<byte>(63);

do
{
// Load 64 bytes and de-interleave.
// Step 1: Load 64 bytes and de-interleave.
AssertRead<Vector128<byte>>(src, srcStart, sourceLength);
(str1, str2, str3, str4) = AdvSimd.Arm64.LoadVector128x4AndUnzip(src);

// Get indices for second LUT:
decTwo1 = AdvSimd.SubtractSaturate(str1, offset);
decTwo2 = AdvSimd.SubtractSaturate(str2, offset);
decTwo3 = AdvSimd.SubtractSaturate(str3, offset);
decTwo4 = AdvSimd.SubtractSaturate(str4, offset);

// Get values from first LUT. Out-of-range indices are set to 0.
decOne1 = AdvSimd.Arm64.VectorTableLookup(decLutOne, str1);
decOne2 = AdvSimd.Arm64.VectorTableLookup(decLutOne, str2);
decOne3 = AdvSimd.Arm64.VectorTableLookup(decLutOne, str3);
decOne4 = AdvSimd.Arm64.VectorTableLookup(decLutOne, str4);

// Get values from second LUT. Out-of-range indices are unchanged.
var (str1, str2, str3, str4) = AdvSimd.Arm64.LoadVector128x4AndUnzip(src);

// Step 2: Map each valid input to its Base64 value.
// We use two look-ups to compute partial results and combine them later.

// Step 2.1: Detect valid Base64 values from the first three groups. Maps input as,
// 0 to 63 (Invalid) => 255
// 0 to 63 (Valid) => Their Base64 equivalent
// 64 to 255 => 0

// Each input value acts as an index in the look-up table 'decLutOne'.
// e.g., for group 1: index 43 maps to 62 (Base64 '+').
// Group 4 and 5 values are out-of-range (>64), so they are mapped to zero.
// Other valid indices but invalid values are mapped to 255.
Vector128<byte> decOne1 = AdvSimd.Arm64.VectorTableLookup(decLutOne, str1);
Vector128<byte> decOne2 = AdvSimd.Arm64.VectorTableLookup(decLutOne, str2);
Vector128<byte> decOne3 = AdvSimd.Arm64.VectorTableLookup(decLutOne, str3);
Vector128<byte> decOne4 = AdvSimd.Arm64.VectorTableLookup(decLutOne, str4);

// Step 2.2: Detect valid Base64 values from groups 4 and 5. Maps input as,
// 0 to 63 => 0
// 64 to 122 (Valid) => Their Base64 equivalent
// 64 to 122 (Invalid) => 255
// 123 to 255 => Remains unchanged

// Subtract/offset each input value by 63 so that it can be used as a valid offset.
// Subtract saturate makes values from the first three groups set to zero that are
// then mapped to zero in the subsequent look-up.
Vector128<byte> decTwo1 = AdvSimd.SubtractSaturate(str1, offset);
Vector128<byte> decTwo2 = AdvSimd.SubtractSaturate(str2, offset);
Vector128<byte> decTwo3 = AdvSimd.SubtractSaturate(str3, offset);
Vector128<byte> decTwo4 = AdvSimd.SubtractSaturate(str4, offset);

// We use VTBX to map values where out-of-range indices are unchanged.
decTwo1 = AdvSimd.Arm64.VectorTableLookupExtension(decTwo1, decLutTwo, decTwo1);
decTwo2 = AdvSimd.Arm64.VectorTableLookupExtension(decTwo2, decLutTwo, decTwo2);
decTwo3 = AdvSimd.Arm64.VectorTableLookupExtension(decTwo3, decLutTwo, decTwo3);
decTwo4 = AdvSimd.Arm64.VectorTableLookupExtension(decTwo4, decLutTwo, decTwo4);

// Invalid values are set to 255 during above look-ups using 'decLutTwo' and 'decLutTwo'.
// Step 3: Combine the partial result.
// Each look-up above maps valid values to their Base64 equivalent or zero.
// Thus the intermediate results 'decOne' and 'decTwo' could be OR-ed to get final values.
str1 = decOne1 | decTwo1;
str2 = decOne2 | decTwo2;
str3 = decOne3 | decTwo3;
str4 = decOne4 | decTwo4;
str1 = (decOne1 | decTwo1);
str2 = (decOne2 | decTwo2);
str3 = (decOne3 | decTwo3);
str4 = (decOne4 | decTwo4);

// Step 4: Detect an invalid input value.
// Invalid values < 122 are set to 255 while the ones above 122 are unchanged.
// Check for invalid input, any value larger than 63.
Vector128<byte> classified = AdvSimd.CompareGreaterThan(str1, offset)
| AdvSimd.CompareGreaterThan(str2, offset)
| AdvSimd.CompareGreaterThan(str3, offset)
| AdvSimd.CompareGreaterThan(str4, offset);
Vector128<byte> classified = (Vector128.GreaterThan(str1, offset)
| Vector128.GreaterThan(str2, offset)
| Vector128.GreaterThan(str3, offset)
| Vector128.GreaterThan(str4, offset));

// Check that all bits are zero.
if (classified != Vector128<byte>.Zero)
{
break;
}

// Compress four bytes into three.
res1 = AdvSimd.ShiftLeftLogical(str1, 2) | AdvSimd.ShiftRightLogical(str2, 4);
res2 = AdvSimd.ShiftLeftLogical(str2, 4) | AdvSimd.ShiftRightLogical(str3, 2);
res3 = AdvSimd.ShiftLeftLogical(str3, 6) | str4;
// Step 5: Compress four bytes into three.
Vector128<byte> res1 = ((str1 << 2) | (str2 >> 4));
Vector128<byte> res2 = ((str2 << 4) | (str3 >> 2));
Vector128<byte> res3 = ((str3 << 6) | str4);

// Interleave and store decoded result.
// Step 6: Interleave and store decoded results.
AssertWrite<Vector128<byte>>(dest, destStart, destLength);
AdvSimd.Arm64.StoreVector128x3AndZip(dest, (res1, res2, res3));

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