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@digital-wellbeing

Digital Wellbeing

A group of scholars in the social and psychological sciences studying well-being in the context of digital environments

Digital well-being group

We are a group of scholars in the social and psychological sciences, studying well-being in the context of digital environments.

Here, you will find the code (and most data) supporting our academic publications.

People

Past members and collaborators

Pinned

  1. gametime gametime Public

    Data and code supporting our study examining the cross-sectional correlation between video game play and well-being

    CSS 4 1

  2. gametime-longitudinal gametime-longitudinal Public

    Data and code required to reproduce all analyses reported in our manuscript, Time spent playing video games is unlikely to impact well-being (Vuorre, Johannes, Magnusson, & Przybylski, 2021).

    R 6

  3. gametime-anger gametime-anger Public

    Secondary data analysis of Vuorre et al. (2021) looking at game time effects on feelings of anger.

    R

  4. cultural-consumption cultural-consumption Public

    Investigates the relation between use of different media and well-being over a six-week period.

    R

Repositories

Showing 10 of 16 repositories
  • TeX 0 0 0 0 Updated Apr 4, 2024
  • gwp-multiverse Public

    Manuscript reporting a multiverse analysis of the associations between internet use and well-being

    TeX 0 MIT 0 0 0 Updated Apr 2, 2024
  • standard-stingray Public Forked from vrtliceralde/squared_jspsych

    Squared tasks of attention control (Burgoyne et al., 2023) in jsPsych

    JavaScript 0 5 0 0 Updated Oct 24, 2023
  • .github Public
    0 0 0 0 Updated Oct 6, 2023
  • global-wbmh Public

    Code supporting our work "Global well-being and mental health in the internet age (Vuorre & Przybylski)"

    TeX 0 CC-BY-4.0 0 0 0 Updated Sep 28, 2023
  • paradigm-comments Public

    Commentary on proposed new paradigm(s) in social media effects research

    TeX 0 CC-BY-4.0 0 0 0 Updated Sep 26, 2023
  • fb-wb Public

    Code used in analysing association between facebook use and well-being

    TeX 1 0 0 0 Updated Jul 11, 2023
  • pws-data Public

    Code used to process the raw PowerWash Simulator study dataset

    R 3 CC0-1.0 0 0 0 Updated May 23, 2023
  • gametime-longitudinal Public

    Data and code required to reproduce all analyses reported in our manuscript, Time spent playing video games is unlikely to impact well-being (Vuorre, Johannes, Magnusson, & Przybylski, 2021).

    R 6 CC-BY-4.0 0 0 0 Updated May 11, 2023
  • O-ACE-POP Public

    Data and code supporting "An Online Cultural Experience for Mental Health in People Aged 16-24 Compared to a Typical Museum Website: A Randomised Controlled Trial"

    HTML 0 0 0 0 Updated May 9, 2022

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