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Using gamification in wearable to promote exercising in children

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deco3500-2018/HOBL

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Monstero by Team HOBL

Monstero is a wearable that aims to improve kids self esteem by encouraging them to exercise. It has a watch like interface but contains a creature which the user has to look after. In order to make the creature grow and get stronger, the user must exercise. Through using the user's heart rate the monster will grow and become stronger. If the user doesn't exercise for a while the monster will become smaller and weaker. The user can also interact with other people with Monstero through a high-five or shaking hands in order to battle them or become friends.

Project Proposal Link:

https://github.com/deco3500-2018/HOBL/wiki

Promotional Poster:

monstero

Promotional Website:

https://goo.gl/XxgXow

Prototype deploy guide

The prototype can be tested from the link provided below as it is hosted online or you can download the apk to run it on an android phone.

https://appetize.io/app/yujez6u1ycu4grxhfnw051mam0?device=nexus5&scale=75&orientation=portrait&osVersion=7.1 (Press on the spinning function to simulate the moving action)

Ionic run guide can be find from the link below

https://ionicframework.com/getting-started#cli

However, due to native functions accelerometer being implemented it can only be run after it is being deployed. Which the line of code to be run is ionic cordova run android

Our team consists of:

  • Ong Tee Han (Davies) - Bachelor of Information Technology
  • Harrison Lucas - Bachelor of Information Technology
  • Jason Hullick - Bachelor of Information Technology
  • Alan Brown - Bachelor of Information Technology