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Releases: death-save/combat-utility-belt

v1.10.4

28 Dec 01:38
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[1.10.4] - 2022-12-27

This update adds compatability for Foundry VTT v10.291

😷 Hide Names

  • Fixed issue with Actor form not opening
  • Added ability to have a space or "0" as a replacement name

🌍 Translation

v1.10.3

15 Oct 19:16
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[1.10.3] - 2022-10-15

This update adds compatibility for Foundry VTT v10.288

✨ Enhanced Condition

  • Fixed issue with Cyberpunk Red Core mapping not being detected as default
  • Fixed missing reference for Smash Addiction in Cyberpunk Red condition map

v1.10.2

10 Oct 03:47
de82ae1
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[1.10.2] - 2022-10-09

This update adds compatibility for Foundry VTT v10.287

✨ Enhanced Condition

  • Add support Cyberpunk Red Core game system (thanks @ryanwalder 🎉)
  • Added support for Foundry special status effects (currently Blinded and Invisible)
    • Accessible from Option Config
  • Replaced Option checkboxes in Condition Lab with Option Config form
  • Fix drag and drop behaviour in Condition Lab
  • Fix reference links not working
  • Add a checkbox to the Restore Defaults dialog to clear the cache and reimport from server files
  • Update references in CUB default and extended dnd5e mappings
  • Disable some buttons in default Condition Lab mappings

😷 Hide Names

  • Fix Actor Name duplication when Hide Names is enabled and changes are made to Actor

v1.10.1 - hotfix

01 Sep 05:32
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[1.10.1] - 2022-08-31

Hotfix for issue #702 in Foundry VTT v10.283

Note: full compatibility with Foundry VTT versions greater than v10.275 is not verified.

Misc Token

  • Fixed an issue related to Token Status Effect sizing that prevented scenes from loading when a token was present on the canvas.

v1.10.0

28 Jul 05:07
6d052b2
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[1.10.0] - 2022-07-27

This update adds compatibility for Foundry VTT v10.275 (v10-testing 1)
** Note: this version ONLY works in Foundry VTT v10 **

✨ Enhanced Conditions

  • Macros executed by Conditions correctly pass the actor/token
  • Added a shim for the deprecated API function applyCondition that points to the correct method: addCondition

💭 Concentrator

  • Concentrator now fires when temporary HP is damaged

😷 Hide Names

  • Added API access to Hide Names functionality (thanks @Autmor ! 🎉).

Check API Docs for more details

🕰️Temporary Combatants

  • Temporary Combatants no longer require an actor or token

The existing Temporary Combatants folder can safely be deleted from your Actor directory

Misc Token

  • Added a setting for Mighty Summoner that allows the GM to opt-out of receiving Mighty Summoner prompts

v1.9.2

25 Jun 21:11
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[1.9.2] - 2022-06-25

✨ Enhanced Conditions

  • The Condition Lab reorder buttons work again
  • Condition Lab filter would cause data loss if the mapping was saved after filtering. Filtering is now purely visual (as it should've been).

💭 Concentrator

  • Concentrator chat messages were not being sent to the GM in some cases. Increased the GM chat log spam by fixing that issue.

v1.9.1

08 Jun 04:47
aad9d36
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[1.9.1] - 2022-06-07

✨ Enhanced Conditions

  • Sorting then saving the Condition Lab no longer causes a loss of data (eg. active effects)
  • Fixed an error that occurred when no Macros exist (thanks @strongpauly 🎉)
  • Changing from the Other/Imported Condition Lab Map Type to another (eg. Default) and then back no longer clears previous mapping
  • Minor changes to Condition Lab styling

💭 Concentrator

  • Concentrator now respects chat visibility settings (eg. setting Concentration Check to GM & Owner/s will only display to those users)

v1.9.0

19 May 05:38
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[1.9.0] - 2022-05-18

This update adds compatibility for Foundry VTT v9.269

✨ Enhanced Conditions

  • Conditions can now execute a Macro when they are added or removed. The macros are selectable from the Macros button in the Condition Lab row for that condition.
  • Added rudimentary sorting and filtering to the Condition Lab. This only affects the display of the Conditions in the lab, not the saved mapping.
  • When multiple Enhanced Conditions messages are output to chat one after another, the output is now merged into the previous chat message. This should prevent a torrent of messages when multiple conditions are added or removed from an actor/token in quick succession. Note: this will only occur when the last Enhanced Conditions message was less than 30s ago.
  • Improved the overall look and feel of the Condition Lab Layout.
  • Condition Add/Remove icon in chat now includes a "time since" in the tooltip.
  • Triggler Triggers for a Condition are now selectable from the Triggler button in the Condition Lab row for that condition.
  • Fixed a bug with the D&D 3.5e system where Condition Active Effects were immediately removed upon adding.

💭 Concentrator

  • Concentrator now has the following notification settings: Start, Check, Double Concentration, Death
  • Concentrator notification settings now have the following options: No one, Gm & Owner/s, Everyone.
  • Added a setting to determine if NPC Concentration notifications should be hidden from players.

😷 Hide Names

  • Added a clickable icon to chat cards that allows the quick hiding/unhiding of an actor's name.

🔫 Triggler

  • Improved the logic of Triggler's detection of actor properties in the selections for simple Triggers.

v1.8.4

06 Mar 17:10
9644437
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[1.8.4] - 2022-03-06

This update adds compatibility for Foundry VTT v9.255

✨ Enhanced Conditions

  • Fixed an issue with empty Condition Maps not allowing rows to be added in the Condition Lab
  • Fixed an issue with Condition Maps not correctly being built in some circumstances, causing the Condition Lab to fail to open

v1.8.3

20 Feb 02:53
0637c28
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[1.8.3] - 2022-02-19

✨ Enhanced Conditions

  • Conditions are now stored with a truly unique(ish) id instead of a "slugified" version of the name. Eg. previously a Condition named "The Butterfly Effect" would have had an id of the-buttefly-effect. This should fix any issues related to id duplication such as adding effects to tokens and having unrelated effects added

Note: this change only applies to newly created conditions or any conditions with a duplicate id

  • New Conditions now inherit the global/world setting for Output to Chat
  • Changed the placeholder name of new Conditions to New Condition instead of newCondition

Misc

  • Fixed a bug related to finding the first active GM