Matches pairs of reference and move points with a transformation matrix in a Autodesk Maya DG node.
- Maya DG node.
- Matches pairs of 3D points.
- Allow locking arbitrary transform attributes
- Calculate up to 9 transform attributes
- Minimum of 3 point pairs to calculate transform attributes (tx, ty, tz, rx, ry, rz, sx, sy, sz)
To be written.
To be written.
- C++ compiler with support for C++11
- CMake 2.6+
- levmar 2.6+ (http://users.ics.forth.gr/~lourakis/levmar/)
- Autodesk Maya 2016+
To be written.
To be written.
- Maya command is currently unfinished.