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numenera-tools

A set of tools and generators for the Numenera roleplaying game

Build Setup

# install dependencies
yarn install

# serve with hot reload at localhost:8080
yarn run dev

# build for production with minification
yarn run build

# run all tests
yarn test

Data Files

There are a number of data files that are used to generate all the information the generators use. These are all simple javascript but there are a few different structures dependant on the generator the data is for. There a 2 main formats, plus a third one which is generated using the gen-names task mentioned above which wont be covered here. For more information on that, see the documentation for ngram-word-generator.

Character Generator Data

All character generator data is compiled directly into the app from the src/data/chargen directory. Each sourcebook has its own file, and each one exports various things (descriptors, foci, types) which are then grouped together separately (and/or manipulated as necessary). Each book should be a standard ES6 module that exports one or more of the following symbols, like in this example:

var descriptors = []
var foci = []
var type = []
export {
  descriptors,
  foci,
  types
}

In the above example, this book is empty, but ready to be filled with information. As you'll notice, each symbol exports an array - these arrays should contain objects of the correct type.

Descriptors, Types and Foci

Here is an example object that includes every field. It could work as any type.

{
  name: "Example",
  sourcebook: "Primary/original sourcebook title",
  page: 1, // the page on which it is found in the primary/original sourcebook 
  sources: [
    { sourcebook: "A secondary sourcebook you can find this in", page: 2 }
  ],
  stats: {
    might: 3,
    speed: 4,
    intellect: 5,
    points: 6 // this is the number of points you can spend to increase your stats
  },
  edges: {
    might: 1,
    speed: 1,
    intellect: 0,
    points: 0 // this is the number of points you can spend to increase your edges
  },
  shins: 10,
  armor: 0, // any starting built-in armour bonuses
  cypherlimit: 2,
  skills: {
    trained: [
      'A skill you are trained in'
    ],
    inability: [
      'A skill you have an inability at'
    ],
    practiced: [
      'Practiced in something (like using armour)'
    ]
  },
  equipment: [
    'A piece of equipment'
  ],
  cyphers: [
    'A description of a cypher, or a number of cyphers you should get'
  ],
  oddities: [
    'A description of an oddity, or a number of oddities you should get'
  ],
  artifacts: [
    'A description of an artifact, or a number of atifacts you should get'
  ],
  extras: [
    'Any extra things you might have not covered by other things, like a Contact, or a note you need to look up specifics from the sourcebook'
  ],
  abilities: [
    'Special abilities you start with (when specified in a focus or descriptor)',
    'Otherwise a list of multiple abilities from which you pick 2 when listed in a type.'
  ],
  extensions: [
    {
      sourcebook: "Character Options",
      page: 1,
      abilities: [
        'A new ability that can be chosen instead of an existing type ability'
      ]
    }
  ]
}

As you can see, a single sourcebook may have multiple extensions. Extensions basically group abilities by page number to make it easier to merge into the existing data. This can result in duplicating the sourcebook name a lot, but also allows for the flexibility for grouping together multiple 'Character Options' books if desired.

Phrase-based Generator Data

Phrase-based generators like the rumour generator and the oddity generator use random, nested interpolation to generate their output. Writing the data for these generators is easy, but some care needs to be taken in writing the generator itself so that the interpolation placeholder names work correctly.

Each data file is a simple exported list of strings (or if you want, several lists exported however you like). Strings can have placeholder values noted by {{placeholder}}. A random string will be selected from the list and then each placeholder will be replaced by a random entry from the list named by the placeholder. If that string has placeholders, those will be replaced too, ad-infinitum until there are no more placeholders. For this reason it is a good idea not to use placeholders that refer to the same list they come from (or to other lists that refer to the one they come from), otherwise you can end up with endless recursion.

Example data

export default [
  'This {{example}} phrase generates stuff by {{interpolating}} the {{placeholders}}'
]

In this example, this data might be in a list called phrase. You would have 3 other lists, each example, interpolating and placeholders, and the values in the phrase would be replaced by random values from those lists.

About

A suite of tools for generating content and ideas for the Numenera tabletop rpg

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