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Merge branch 'development/mediascape' into deployment/mediascape
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# Conflicts:
#	Assets/Pilots/Common/Prefabs/01_Player/PFB_PlayerMediascape.prefab
#	config.json
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cwidisgroup committed May 9, 2023
2 parents 2f42b01 + 6e01e85 commit 52821f2
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1 change: 1 addition & 0 deletions .gitattributes
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*.tga filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.FBX filter=lfs diff=lfs merge=lfs -text
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21 changes: 21 additions & 0 deletions .github/workflows/activation.yml
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name: Acquire activation file

on:
workflow_dispatch: {}

jobs:
activation:
name: Request manual activation file 🔑
runs-on: ubuntu-latest
steps:
# Request manual activation file
- name: Request manual activation file
id: getManualLicenseFile
uses: game-ci/unity-request-activation-file@v2
# Upload artifact (Unity_v20XX.X.XXXX.alf)
- name: Expose as artifact
uses: actions/upload-artifact@v2
with:
name: ${{ steps.getManualLicenseFile.outputs.filePath }}
path: ${{ steps.getManualLicenseFile.outputs.filePath }}

222 changes: 222 additions & 0 deletions .github/workflows/main.yml
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name: Build and Test

on:
push:
branches:
- 'deployment/**'
tags:
- 'build*'
pull_request:
branches:
- 'deployment/**'


jobs:
buildForWindows:
name: Build for Windows
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
unityVersion:
- 2021.3.24f1
targetPlatform:
- StandaloneWindows64
steps:
# Checkout (without LFS)
- name: Checkout repository
uses: actions/checkout@v3
with:
submodules: true
token: ${{ secrets.GH_PERSONAL_ACCESS_TOKEN }}

# Git LFS
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id

- name: Restore LFS cache
uses: actions/cache@v3
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}

- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
# Cache
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-
# # Test
# - name: Run tests
# uses: game-ci/unity-test-runner@v2
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# with:
# githubToken: ${{ secrets.GITHUB_TOKEN }}

# Build
- name: Build project
uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
buildName: VR2Gather

# Output
- uses: actions/upload-artifact@v3
with:
name: Build-${{ matrix.targetPlatform }}
path: build
retention-days: 4

# buildForLinux:
# name: Build for Linux
# runs-on: ubuntu-latest
# strategy:
# fail-fast: false
# matrix:
# unityVersion:
# - 2021.3.11f1
# targetPlatform:
# - StandaloneLinux64
# # - Android
# steps:
# # Checkout (without LFS)
# - name: Checkout repository
# uses: actions/checkout@v3
# with:
# submodules: true
# token: ${{ secrets.GH_PERSONAL_ACCESS_TOKEN }}
#
# # Git LFS
# - name: Create LFS file list
# run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
#
# - name: Restore LFS cache
# uses: actions/cache@v3
# id: lfs-cache
# with:
# path: .git/lfs
# key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
#
# - name: Git LFS Pull
# run: |
# git lfs pull
# git add .
# git reset --hard
#
# # Cache
# - uses: actions/cache@v3
# with:
# path: Library
# key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
# restore-keys: |
# Library-
#
# # # Test
# # - name: Run tests
# # uses: game-ci/unity-test-runner@v2
# # env:
# # UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# # with:
# # githubToken: ${{ secrets.GITHUB_TOKEN }}
#
# # Build
# - name: Build project
# uses: game-ci/unity-builder@v2
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
# with:
# unityVersion: ${{ matrix.unityVersion }}
# targetPlatform: ${{ matrix.targetPlatform }}
#
# # Output
# - uses: actions/upload-artifact@v3
# with:
# name: Build-${{ matrix.targetPlatform }}
# path: build
# retention-days: 4
#
# buildForMacos:
# name: Build for MacOS
# runs-on: macos-latest
# strategy:
# fail-fast: false
# matrix:
# unityVersion:
# - 2021.3.11f1
# targetPlatform:
# - StandaloneOSX
# steps:
# # Checkout (without LFS)
# - name: Checkout repository
# uses: actions/checkout@v2
# with:
# submodules: true
# token: ${{ secrets.GH_PERSONAL_ACCESS_TOKEN }}
#
# # Git LFS
# - name: Create LFS file list
# run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
#
# - name: Restore LFS cache
# uses: actions/cache@v3
# id: lfs-cache
# with:
# path: .git/lfs
# key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
#
# - name: Git LFS Pull
# run: |
# git lfs pull
# git add .
# git reset --hard
#
# # Cache
# - uses: actions/cache@v3
# with:
# path: Library
# key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
# restore-keys: |
# Library-
#
# # # Test
# # - name: Run tests
# # uses: game-ci/unity-test-runner@v2
# # env:
# # UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# # with:
# # githubToken: ${{ secrets.GITHUB_TOKEN }}
#
# # Build
# - name: Build project
# uses: game-ci/unity-builder@v2
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
# with:
# unityVersion: ${{ matrix.unityVersion }}
# targetPlatform: ${{ matrix.targetPlatform }}
#
# # Output
# - uses: actions/upload-artifact@v3
# with:
# name: Build-${{ matrix.targetPlatform }}
# path: build
# retention-days: 4
3 changes: 3 additions & 0 deletions .gitignore
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Library/
Logs/
UserSettings/
Temp/
obj/
dlls/
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cameraconfig.xml
.collabignore
*.csproj
*.sln
Exe/
Build/
Builds/
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6 changes: 6 additions & 0 deletions .gitmodules
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[submodule "Assets/PilotsExternal/mediaScape"]
path = Assets/PilotsExternal/mediaScape
url = ../VRTApp-mediaScape.git
[submodule "Assets/ExternalAssets/VR2G-besthttp"]
path = Assets/ExternalAssets/VR2G-besthttp
url = ../VR2G-besthttp.git
[submodule "Assets/ExternalAssets/VR2G-nativeLibraries"]
path = Assets/ExternalAssets/VR2G-nativeLibraries
url = ../VR2G-nativeLibraries
8 changes: 0 additions & 8 deletions Assets/DevelopmentTests.meta

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8 changes: 0 additions & 8 deletions Assets/DevelopmentTests/AutoConnect.meta

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3 changes: 0 additions & 3 deletions Assets/DevelopmentTests/AutoConnect/TestAutoConnect.unity

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23 changes: 0 additions & 23 deletions Assets/DevelopmentTests/DevelopmentTests.asmdef

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7 changes: 0 additions & 7 deletions Assets/DevelopmentTests/DevelopmentTests.asmdef.meta

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8 changes: 0 additions & 8 deletions Assets/DevelopmentTests/FFmpeg.meta

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