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[Unfinished] A competitive computer chess engine tournament run weekly in this repository. Contestants are added by cloning the repository and opening a pull request with your new chess engine.

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chess-tournament

A competitive computer chess engine tournament run weekly in this repository. Contestants are added by cloning the repository and opening a pull request with your new chess engine.

[Still In Progress, Tournaments Not Ready yet] a

Current Leaderboard

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Here's how it works

  1. Prospective competitors clone this chess-tournament repo onto their local machine, using git clone https://github.com/curtisbucher/chess-tournament
  2. Competitor creates a folder in the /competitors directory that matches their github username exactly. For example, my own folder is be under /competitors/curtisbucher
  3. Competitors develop their chess engine in this user folder. Currently, the only supported language is Python 3. We want to see the best chess engines possible, so rules are pretty lax considering how you design your engine. While you are developing your chess engine, developers can run match.py [-q] <username> <opponent username> to your engine against another opponent, or use tournament.py to see how your engine stacks up against in a competition.
  4. Once you, the developer, are happy with your chess engine, you will submit a pull request to branch master of the chess-tournament repository, where your PR will be run through a series of tests, to determine your engines eligibility. Your chess engine is eligible to play in tournaments if it:
    • Doesn't break any of our (very few) rules.
    • Beats our default chess engine. (Don't worry, it plays poorly)

Getting Started

Structure

We have a few requirements for each developer's chess engine. The main functions tournament.py and match.py communicate with each user's engine by importing main.py from the user's home folder in the /competitors directory. If you include a requirements.txt file in your home directory, make sure to add the line -r yourusername/requirements.txt to the file requirements.txt at the base of the repo. Here is an example repository structure.

.
├── tournament.py
├── match.py
├── requirements.py
├── competitors
|   ├── usernameA
|		├── usernameB
|   └── curtisbucher
|	|   └── main.py
|	|   └── requirements.txt (if you import other modules)

From /competitors/username/main.py the engine calls the function get_move(last_move, time_limit). Our protocol aims to be as simple and universal as possible, so each developer's chess engine is responsible for keeping track of the current board state, providing only the last move played by the opponent. A chess engine can determine whether it is black or white the first time get_move(last_move, time_limit) is called. If last_move is an empty string, than your chess engine is white, and plays first. If last move is anything else, than your chess engine is black and plays second. Feel free to use other modules like python-chess in your engine, but remember that moves must always be sent and received as UCI strings, and you are responsible for keeping track of the board status and color.

Move Notation

We use UCI chess notation to communicate between chess engines. We assign every column (file) on the board a letter, and every row (rank) a number. This way, each square on the board has its own unique identifier.

chessboard

A move is denoted by first stating the origin coordinates (file, rank) of the piece, then the destination coordinates (file, rank) of the peice. For example, to move the left black knight forward in this picture, the engine could send the string "b8c6" or "b8a6". Pawn promotions are denoted by adding an extra fifth character to the end stating the desired promotion. For example, "a7a8q" to promote a white pawn to a queen.

The structure is as follows [Origin File][Origin Rank][Destination File][Destination Rank]{Promoted Peice}

Rules

We have a few rules to keep the repository clean and to maintain a fair playing environment.

  • Time Limit: Chess engines must play within the time passed to the get_move(last_move, time_limit) function. Failing to return a valid chess move withing this time will forfeit the game to the opponent. To limit the duration of qualifying and tournaments, the time limit for current chess engines is set at 10 seconds. This is subject to increase or decrease depending on tournament duration. It is recommended that you have a timer in your program to send your current best move before your time is over. There are many clever ways of doing this.
  • Valid Play: Making an illegal or invalid move during tournament play or qualifying results in a forfeited game or a failure to qualify. An illegal move is a valid UCI move that cannot be played at that time. An invalid move is an invalid UCI move, like "foo" or "a1b2h4".
  • General Mischeif: Don't do anything sneaky like messing with other people's programs in the repository or messing with the qualifying and tournament software. Any mischeif will permanently ban a developer from the tournament.

Contributing

In the future we will have a system for contributing to the actual tournament project without being flagged for cheating, but for now if you modify the code without changing your own chess engine in a PR, than we know you are contributing.

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[Unfinished] A competitive computer chess engine tournament run weekly in this repository. Contestants are added by cloning the repository and opening a pull request with your new chess engine.

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