An attempt to create a turn-based tactics game for the PICO-8 fantasy console, similar in spirit to something like Fire Emblem, Shining Force, or Final Fantasy Tactics. My hope is that PICO-8's harsh code size limitations will keep this project small and focused so it has a fighting chance of being finished one day.
While still very much incomplete, this game currently has:
- A grid system with a selection cursor.
- Unit archetypes with their own sprites, speed, and attack range attributes.
- The ability to explore possible spaces to move based on unit speed and environmental obstacles.
- The ability to determine possible attack targets given a minimum and maximum attack range.
- A battle animation sequence showing each unit's stats.
- A barren, unpopulated world map.
Here are how things look so far:
Explore possible moves (blue) find possible attacks (yellow) and initiate battle.
I've written about some of the challenges I've encountered at my game development blog. Stay tuned for more!