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tactics.p8

An attempt to create a turn-based tactics game for the PICO-8 fantasy console, similar in spirit to something like Fire Emblem, Shining Force, or Final Fantasy Tactics. My hope is that PICO-8's harsh code size limitations will keep this project small and focused so it has a fighting chance of being finished one day.

While still very much incomplete, this game currently has:

  • A grid system with a selection cursor.
  • Unit archetypes with their own sprites, speed, and attack range attributes.
  • The ability to explore possible spaces to move based on unit speed and environmental obstacles.
  • The ability to determine possible attack targets given a minimum and maximum attack range.
  • A battle animation sequence showing each unit's stats.
  • A barren, unpopulated world map.

Here are how things look so far:

Moving and Fighting

Explore possible moves (blue) find possible attacks (yellow) and initiate battle.

I've written about some of the challenges I've encountered at my game development blog. Stay tuned for more!

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An attempt to make a turn-based tactics game for the PICO-8 fantasy console.

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