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Touch up collision events and add inventory #13
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b3a61ae
Handle collision from SDPhysicsEngine
Junyi00 36a0615
feat: Update bit masks for collisions and contacts
Junyi00 31b36d0
Made the following changes
HoJunHao2000 fac3a5e
merge main into branch
HoJunHao2000 7610733
Update handleCollision in GameEngine
HoJunHao2000 bfa53ba
Merge branch 'add-remaining-events' into add-collision-events
HoJunHao2000 d982063
Made review changes
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5 changes: 5 additions & 0 deletions
5
SDPhysicsEngine/Sources/SDPhysicsEngine/Object/SDObject.swift
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,5 @@ | ||
public protocol SDSceneDelegate: AnyObject { | ||
|
||
func update(_ scene: SDScene, deltaTime: Double) | ||
func contactOccured(objectA: SDObject, objectB: SDObject) | ||
} |
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maybe can rename to objectsMap? to be consistent with the above variable naming convention