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Merge pull request #8 from cs3217-2324/feat/collision
feat/collision
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72 changes: 72 additions & 0 deletions
72
star-dash/star-dash/GameEngine/Collision/Collectible+Collidable.swift
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// | ||
// Collectible+Collidable.swift | ||
// star-dash | ||
// | ||
// Created by Ho Jun Hao on 16/3/24. | ||
// | ||
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extension Collectible: Collidable { | ||
func collides(with collidable: Collidable) -> Event? { | ||
collidable.collideWithCollectible(self) | ||
} | ||
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func collideWithPlayer(_ player: Player) -> Event? { | ||
CollisionHandler.between(player: player, collectible: self) | ||
} | ||
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func collideWithMonster(_ monster: Monster) -> Event? { | ||
nil | ||
} | ||
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func collideWithCollectible(_ collectible: Collectible) -> Event? { | ||
nil | ||
} | ||
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func collideWithObstacle(_ obstacle: Obstacle) -> Event? { | ||
nil | ||
} | ||
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func collideWithTool(_ tool: Tool) -> Event? { | ||
nil | ||
} | ||
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func collideWithWall(_ wall: Wall) -> Event? { | ||
nil | ||
} | ||
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func collideWithFloor(_ floor: Floor) -> Event? { | ||
nil | ||
} | ||
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func separates(from collidable: Collidable) -> Event? { | ||
collidable.separatesFromCollectible(self) | ||
} | ||
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func separatesFromPlayer(_ player: Player) -> Event? { | ||
SeparationHandler.between(player: player, collectible: self) | ||
} | ||
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func separatesFromMonster(_ monster: Monster) -> Event? { | ||
nil | ||
} | ||
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func separatesFromCollectible(_ collectible: Collectible) -> Event? { | ||
nil | ||
} | ||
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func separatesFromObstacle(_ obstacle: Obstacle) -> Event? { | ||
nil | ||
} | ||
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func separatesFromTool(_ tool: Tool) -> Event? { | ||
nil | ||
} | ||
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func separatesFromWall(_ wall: Wall) -> Event? { | ||
nil | ||
} | ||
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func separatesFromFloor(_ floor: Floor) -> Event? { | ||
nil | ||
} | ||
} |
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// | ||
// Collidable.swift | ||
// star-dash | ||
// | ||
// Created by Ho Jun Hao on 16/3/24. | ||
// | ||
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protocol Collidable { | ||
func collides(with collidable: Collidable) -> Event? | ||
func collideWithPlayer(_ player: Player) -> Event? | ||
func collideWithMonster(_ monster: Monster) -> Event? | ||
func collideWithCollectible(_ collectible: Collectible) -> Event? | ||
func collideWithObstacle(_ obstacle: Obstacle) -> Event? | ||
func collideWithTool(_ tool: Tool) -> Event? | ||
func collideWithWall(_ wall: Wall) -> Event? | ||
func collideWithFloor(_ floor: Floor) -> Event? | ||
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func separates(from collidable: Collidable) -> Event? | ||
func separatesFromPlayer(_ player: Player) -> Event? | ||
func separatesFromMonster(_ monster: Monster) -> Event? | ||
func separatesFromCollectible(_ collectible: Collectible) -> Event? | ||
func separatesFromObstacle(_ obstacle: Obstacle) -> Event? | ||
func separatesFromTool(_ tool: Tool) -> Event? | ||
func separatesFromWall(_ wall: Wall) -> Event? | ||
func separatesFromFloor(_ floor: Floor) -> Event? | ||
} |
46 changes: 46 additions & 0 deletions
46
star-dash/star-dash/GameEngine/Collision/CollisionHandler.swift
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// | ||
// CollisionHandler.swift | ||
// star-dash | ||
// | ||
// Created by Ho Jun Hao on 16/3/24. | ||
// | ||
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import Foundation | ||
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struct CollisionHandler { | ||
static func between(player: Player, monster: Monster) -> Event? { | ||
nil | ||
} | ||
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static func between(player: Player, collectible: Collectible) -> Event? { | ||
nil | ||
} | ||
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static func between(player: Player, obstacle: Obstacle) -> Event? { | ||
nil | ||
} | ||
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static func between(player: Player, floor: Floor) -> Event? { | ||
nil | ||
} | ||
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static func between(player: Player, wall: Wall) -> Event? { | ||
nil | ||
} | ||
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static func between(player: Player, tool: Tool) -> Event? { | ||
nil | ||
} | ||
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static func between(monster: Monster, tool: Tool) -> Event? { | ||
nil | ||
} | ||
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static func between(monster: Monster, wall: Wall) -> Event? { | ||
nil | ||
} | ||
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static func between(monster: Monster, floor: Floor) -> Event? { | ||
nil | ||
} | ||
} |
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