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Releases: colyseus/colyseus.js

0.7.4

14 Oct 00:49
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The client can now request to join multiple rooms at the same time. (#14)

0.7.3

30 Sep 20:27
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Fix TypeScript/webpack integration for the browser environment (0.7.2 broke it)

0.7.2

30 Sep 19:59
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  • Add support to react-native (#11)
  • Use @gamestdio/clock instead of clock.js
  • Use @gamestdio/websocket instead of websocket.js

0.7.0

15 Aug 14:14
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Compatible with colyseus@0.5.x

0.7.0-alpha.5

14 Jul 13:15
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0.7.0-alpha.5 Pre-release
Pre-release
  • use localStorage instead of cookie to store the client id (colyseusid)
  • pass the client id in the query string for the server.

0.7.0-alpha.4

05 Jul 19:51
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0.7.0-alpha.4 Pre-release
Pre-release

0.7.0-alpha.3

16 Jun 21:20
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0.7.0-alpha.3 Pre-release
Pre-release

Fix triggering onOpen signal if cookie is already set.

0.7.0-alpha.1

07 Jun 19:57
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0.7.0-alpha.1 Pre-release
Pre-release

Alpha version compatible with new clustered environment (server 0.5.x)

  • New Connection class, which is used both in Client and Room.
  • Joining a room result in a new WebSocket connection.

0.6.0

09 Feb 23:06
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Same as 0.6.0-alpha.3. It's stable.

0.6.0-alpha.3

08 Jan 14:38
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0.6.0-alpha.3 Pre-release
Pre-release

Improved error handling. The client can now handle server-side Room#onJoin errors in the room's onError signal.

room.onError.add(function(message) {
    console.log("error ocurred in the server:", message);
})