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improve error handling
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endel committed Jan 8, 2017
1 parent fecfb37 commit addbb41
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Showing 2 changed files with 12 additions and 3 deletions.
2 changes: 1 addition & 1 deletion package.json
@@ -1,6 +1,6 @@
{
"name": "colyseus.js",
"version": "0.6.0-alpha.2",
"version": "0.6.0-alpha.3",
"description": "Multiplayer Game Client for the Browser",
"keywords": [
"multiplayer",
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13 changes: 11 additions & 2 deletions src/Client.ts
Expand Up @@ -90,9 +90,18 @@ export class Client extends WebSocketClient {

} else if (code == Protocol.JOIN_ERROR) {
let room = this.rooms[ roomId ];
delete this.rooms[ roomId ];

room.onError.dispatch(message[2]);
console.error("server error:", message[2]);

if (room) {
// room-related error
room.onError.dispatch(message[2]);

} else {
// general error
this.onError.dispatch(message[2]);
}


} else if (code == Protocol.LEAVE_ROOM) {

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