-> UPDATE: FIXED in the fixed
branch
Sample SwiftUI / SpriteKit Xcode 13 project showing how the SKScene
is recreated every time the state property given to the SpriteView(scene: isPaused:)
initializer changes.
Related questions:
- Pause a SpriteKit scene from SwiftUI using SpriteView(isPaused:), without reinitializing it every time?
- How can you pause a SpriteKit scene from SwiftUI, without reinitializing it every time?
All the code is in ContentView.swift:
import SwiftUI
import SpriteKit
class GameScene: SKScene {
private let label = SKLabelNode(text: "Time Elapsed:\n0")
private var lastUpdateTime : TimeInterval = 0
override func didMove(to view: SKView) {
addChild(label)
}
override func update(_ currentTime: TimeInterval) {
if (self.lastUpdateTime == 0) {
self.lastUpdateTime = currentTime
}
let seconds = Int(currentTime - lastUpdateTime)
label.text = "Time Elapsed:\n\(seconds)"
label.numberOfLines = 2
}
}
struct ContentView: View {
@State private var showingLevelChooser = false
var scene: SKScene {
let scene = GameScene()
scene.size = CGSize(width: 300, height: 400)
scene.anchorPoint = CGPoint(x: 0.5, y: 0.5)
scene.scaleMode = .fill
return scene
}
var body: some View {
ZStack {
SpriteView(scene: scene, isPaused: showingLevelChooser)
.ignoresSafeArea()
VStack {
Button("Level Chooser") {
showingLevelChooser.toggle()
}
Spacer()
}
}
.sheet(isPresented: $showingLevelChooser) {
VStack {
Button("Cancel") {
showingLevelChooser.toggle()
}
Text("Level Chooser")
}
}
}
}