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AI behaviors implemented in Java using Processing, to imitate real world objects and build interactive games out of them

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CSC584

Source Files for projects demonstrating basic AI behaviors catalogued under Movement and Decision-Making categories. The folder containing H1 and H2 contains codes to different movement-based AI behaviors like Kinematic and Steering-based movements. It also contains code for implementing A* Search and Dijkstra, the two most popular algorithms used in their modified forms in the world of AI.

The H3 folder contains implementation of a Pacman-like game which incorporates the work from previous projects into Decision-Making constructs like Decision-Tree and Behavior-Tree.

The Travelling Warrior is the capstone project which compares the two approaches to Path-finding: Dijkstra and A* Search, into a fun automated sentry-shooter.

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AI behaviors implemented in Java using Processing, to imitate real world objects and build interactive games out of them

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