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Releases: ccr5/Velh-IA

v2.0.1: Merge pull request #46 from ccr5/hotfix/fix-next-generation

27 Feb 23:30
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v2.0.0: Merge pull request #44 from ccr5/feature/random-mas-play

25 Feb 02:50
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After generating data without variation when searching the memory, a feature was added to verify the behavior when an agent has free arbitrary

First version of Velh-IA

25 Feb 02:01
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Despite not having automated tests and embedded documentation, it is the first version after the complete project running as initially planned and already generating data for the research.

v0.7-alpha: Merge pull request #43 from ccr5/develop

31 Jan 18:38
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Description
Add and improve readme files

v0.6-alpha: Merge pull request #41 from ccr5/develop

30 Jan 16:18
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Updates

Refactor code
Dockering Velh-IA closes #32
Improve API #28

v0.5: Merge pull request #25 from ccr5/develop

29 Dec 22:48
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Description
Everything is works like we expected. We can try all together and collect datas. For now, it will be improve more and more until the v1.0.

updates

  • Javascript -> Typescript
  • website layout v1.0 -> 2.0: changing colors and infos
  • Fix some problems in velhia.api to do it works as expected
  • velhia.game was improved and refactored using S.O.L.I.D and others stuffs
  • Everything is integrate and running like in production

next steps

  • Add more documentations, automation tests, datas and improve Velhia's performance

v0.4-beta.1: Merge pull request #16 from ccr5/develop

27 Dec 01:23
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v0.3-beta.1: Merge pull request #10 from ccr5/develop

02 Dec 22:31
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This version is changing all javascript code to typescript.

v0.2-beta.1

01 Nov 01:29
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v0.2-beta.1 Pre-release
Pre-release
Update README.md

v0.1-beta.1

22 Aug 19:18
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v0.1-beta.1 Pre-release
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All objective and plan is done so Let's start to code!