Using the Kinect, sense objects around the car and display them in a top-down view
License
captdeaf/CarBoundary
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
CarBoundary is a C project built on top of two (or more) Kinects in order to build a top-down view of the objects surrounding the car. More details at: http://www.carbonatedblog.com/2011/09/fender-bender-defender.html Dependencies: libSDL and libSDL_gfx To configure: device_definitions.h contains what should be all of the configurable numbers. SCREEN_* ENV_* and CAR_* are the ones you should change, as well as entries in the deviceDefinitions array. ENV_* determines the size, in meters, of the rectangular block surrounding the car. I recommend a height slightly greater than your car (Too much greater and it'll report your garage ceiling as an obstruction). A width and height of your car + 4 feet in either direction. SCREEN_WIDTH and SCREEN_HEIGHT are for the display. It scales all the data for the ENV cube into that screen width. The scaling algorithm is pretty slow, so I keep it small for testing :D. CAR_* are just handy #defines used for the positioning. Similarly, BOX_TOP and TABLE_TOP are what I use for testing in my apartment. deviceDefinitions: <deviceId>, <baseX>, <baseY>, <baseZ>, <horizAngle>, <vertAngle> deviceId: Device #0 or #1. If you have just two, that's it. When plugging them in, unplugging it, etc, that can change ordering, so just swap the device IDs. baseX/Y/Z: The location of the center of the Kinect, within the cube defined by ENV_* (0,0,0 is bottom south-west corner) horizAngle: 0 is pointing straight ahead, 90 is to the right. vertAngle: 0 is pointing straight ahead, 90 is straight up. The default setup in deviceDefinitions is for two kinects, approximately 1.4 feet above the ground, both pointing straight ahead, and 1.5 meters apart from each other. To compile: All you should need to do is "make" - it will compile the external libraries (libusb and libfreenect), then compile CarBoundary itself. libusb and libfreenect are contained in ext/, purely because they weren't available in my package management, and it made it easier to test on all three of my machines by including it. The libusb has a patch in it that supposedly makes it work on OS X, but doesn't harm it on other platforms. To run: ./boundary_run
About
Using the Kinect, sense objects around the car and display them in a top-down view
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published