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EEL → Wasm Compiler

EEL-Wasm is a compiler, written in TypeScript, that can convert Milkdrop EEL source code into a WebAssembly module in the browser. If this makes no sense to you, see the "Motivation" section below.

Read the blog post, Speeding Up Webamp's Music Visualizer with WebAssembly, to see how this project is used.

Motivation

Butterchun is a WebGL implementation of the Milkdrop 2 visualizer. It powers the Milkdrop window in Webamp, which is my JavaScript implementation of Winamp 2.

Milkdrop presets, user defined visualizations, consist of shader code as well as EEL code. EEL is a custom programing language made by Nullsoft. Currently Butterchurn handles EEL code by compiling it to JavaScript ahead of time (not in the browser). This works well, but it has a few downsides:

  1. In order to load a preset from an arbitrary source — such as the Internet Archive's collection of ~40k presets — you must be willing to execute arbitrary JavaScript from that source in the same context as Webamp. This security risk is currently preventing us from enabling Dropbox integration on https://webamp.org.
  2. Compiling EEL at run time gets us closer to being able to build an in-browser preset editor where the user can edit their preset and see the changes in real time.

Finally, the compiled JavaScript is currently a performance bottleneck for Butterchurn. Some more-complicated presets struggle to render at a good frame rate. We suspect — but don’t know — that WebAssembly could run faster than JavaScript.

In all honesty, this project has been a “solution in search of a problem”. I was curious to learn more about compilers and while thinking about potential projects I could build to teach myself, I came up with this idea.

Playground

To try out the compiler during development, this repository includes a “playground” website (packages/playground) where you can write EEL code in your browser and see/run the compiled Wasm output by the compiler. You can play with it here: https://eel.capt.dev/

Usage

If you want to use eel-wasm in your project, you can install it from NPM:

npm install eel-wasm

And then use it like so:

const { loadModule } = require("eel-wasm");

// Initialize global values avaliable to your EEL scripts (and JS).
// Variables exist in "pools" and each function has access to the 
// varibles in one pool. The keys of the `pools` object are the 
// names of the pools and the keys within each pool object are 
// the names of the variables.
const pools = {
  poolA: {
    x: new WebAssembly.Global({ value: "f64", mutable: true }, 0),
    y: new WebAssembly.Global({ value: "f64", mutable: true }, 0)
  }
};

// Define the EEL scripts that your module will include. The object
// key will become the name of the function on the Wasm module.
const functions = {
  ten: { pool: 'poolA', code: "x = 10;" },
  setXToY: { pool: 'poolA', code: "x = y;" }
};


// Eel v1 and Eel v2 only have one difference. Eel v1, `rand(n)` floors its return value, and Eel v2 leaves the decimal content.
const eelVersion = 2; // 1 or 2

// Build (compile/initialize) the Wasm module
const mod = await loadModule({ pools, functions, eelVersion });

console.log(`x starts at 0. x:${pools.poolA.x.value}`);

// Run a compiled EEL script and see that it ran
// __NOTE:__ If the EEL program has no content (only whitespace/comments) the method will not be added.
mod.exports.ten();
console.log(`x Has been set to 10. x:${pools.poolA.x.value}`);

// Change a global value from JS, and see that EEL code uses the new value
pools.poolA.y.value = 5;
mod.exports.setXToY();
console.log(`x Has been set to 5. x:${pools.poolA.x.value}`);

Tools

To help me build this compiler I wrote a few tools. Below is a description of each one.

Pretty Printer

The pretty printer will take an AST and output EEL source code. This is useful for visualizing optimization passes which operate on the AST.

Test Preset

To assert the correctness of the compiler I built out a test suite of small EEL snippets that assert various features and edge cases of the language. Our test suite asserts that our compiler passes these assertions. However, to be sure that these assertions actually match the behavior of Milkdrop’s implementation of EEL, I built buildTestPrest.js which takes these snippets and builds them into a .milk file which can be loaded into Milkdrop.

If the assertions all pass, the preset will render a green background. If they don’t it will render a red background and the monitor variable (visible in the upper right hand corner if you press “n”) will be set to the number (1 based index) of the first assertion that fails.

Parse .milk Files

parseMilk.js will take a, potentially large, directory of .milk files and attempt to parse (and optionally compile) all of them using eel-wasm looking for errors. It has a number of options including the ability to run until it hits a specific error, or run on all presets and generate a summary of all the failures. Call it with --help for a list of the options it supports.

Performance Benchmark

packages/benchmark is a tool intended to measure how fast the compiler runs. During preset transitions, the compiler runs at the same time as the visualizer, so it's important to ensure the compiler will not cause us to drop frames. This tool was built to help guide performance optimizations.

Architecture

If you are interested in contributing to the compiler, or just reading the source, below is a high-level overview of how it works.

Preprocessor

The preprocessor takes the raw source and strips out newlines and comments. It returns the stripped source as well as a mapper artifact which can be passed to getLoc to map a column in the stripped source (since new lines are removed, line numbers are not needed) back to the line/column in the raw source.

Parser

The parser, written using jison, takes the stripped source emitted by the preprocessor and returns an AST.

The implemenatation of the parser lives in buildParser.js which is a node script that uses jison to generate the actual parser code which is written to build/parser.js.

The AST returned by the jison parser is annotated with line/column numbers for each node, but those refer to the stripped source, so before returning the AST to the caller, we walk the AST and map the location back to the raw source location using getLoc.

The jison parser may throw an error if the source is malformed. In that case we catch the error, to which the jison generated parse has affixed a .loc property indicating the location of the error in the stripped source, and map that location back to the location in the raw source.

Emitter

The emitter takes a root AST node as well as a stateful context object and recursively builds up a array of bytes of Wasm instructions representing the function body of this program. As it does so, it collects up the variables that have been seen as well as the internal functions which will need to be included.

Compiler

The compiler is the top level function which uses the above functions to build a Wasm module. It takes:

  • A collection of functions in the form of .eel source code
  • A set of variable names indicating which variables should be exposed as globals

The compiler has two large responsibilities:

  1. Building up the context object needed by the emitter
  2. Constructing the binary representation of the full Wasm module

It returns a Uint8Array which is the binary representation of a Wasm module. When instantiated, the module expects to be passed a WebAssembly.Global for each global variable as well as as well as the shims object.

The shims object is a collection of functions which the generated Wasm module expects to get passed. It implements a number of functions which would be too tedious to implement in Wasm directly. For example, trigonometric functions.

Loader

The loader is a nice wrapper around the compiler which will compile the Wasm module and then instantiate and return an instance. It has an API similar to the compiler expect that it expects a WebAssembly.Global instance for each variable that is exposed to the JavaScript environment.

Prior Art

Related Documentation

Thanks

While working on this project I’ve gotten substantial help from the following people:

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Compile Nullsoft's EEL code to Web Assembly

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