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Procedural Content Generation

A test-bed for various procedural content generation algorithms in Rust. This project relies on various Piston libraries.

I also follow the PCG Book as a rough guideline for ideas and implementations. Currently Chapter 2 (utilizing a μ + λ evolutionary strategy) is implemented.

Sample results

A random phenotype:

Random Phenotype

A "list of walls" phenotype:

List of Walls Phenotype

A "wall pattern" phenotype:

Wall Pattern Phenotype

A "desirable properties" phenotype:

Desirable Properties Phenotype

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Procedural content generation experiments, written in Rust.

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