Skip to content

Releases: cansik/processing-postfx

Version 1.4

06 Feb 19:10
Compare
Choose a tag to compare
Version 1.4 Pre-release
Pre-release

Fixed the pixel density bug #27

Nightly 1.3

18 Jun 09:51
Compare
Choose a tag to compare
Nightly 1.3 Pre-release
Pre-release
nightly

added basic tone mapping and exposure shaders #31

Version 1.2

14 Jun 07:17
Compare
Choose a tag to compare

Version 1.2 is just a bug fix release, which fixes #25 to run built in shaders on Windows.

Thanks to @kfrajer for testing this release on Windows.

Version 1.1

15 May 21:53
Compare
Choose a tag to compare

Version 1.1 brings a lot of new features to post processing library. First of all a bunch of new shaders have been added to the library, which are useful for 3D and 2D scenes. Here is a list of the new shaders:

Color

  • Brightness and Contrast Shader
  • Saturation and Vibrance Shader
  • Invert Shader
  • Grayscale Shader

Reconstruction

  • Denoise Shader

Effects

  • Bloom Shader
  • Pixelate Shader
  • Chromatic aberration shader
  • Noise Shader
  • Vignette Shader
  • RGB Split Shader

The second new thing is, that the library now works on the default graphics object (onscreen buffer g). So now it is not needed to draw your scene onto a canvas anymore. Just run following code:

// in setup
NegatePass negatePass = new NegatePass();

// in draw
fx.render()
  .invert()
  .compose();

Latest release of the PostFX library for Processing

04 Apr 10:17
Compare
Choose a tag to compare

This version is used for the processing library contribution.

Tested on MacOS and Windows.

PostFX Library 1.0

01 Apr 14:59
Compare
Choose a tag to compare
PostFX Library 1.0 Pre-release
Pre-release

This is the first version of the Processing PostFX library. Currently implemented effects are the following:

  • bright pass
  • blur horizontal
  • blur vertical
  • sobel edge detection
  • toon filter

The library is not stable at the moment and the API can change. But try it out and contribute your ideas!