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Minimax algorithm and alpha-beta pruning are applied to solve competing vacuum cleaners that want to clean a room from dirts.

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multi-agent-vacuum-cleaners

Reference: This is a school homework. Below explanation is made by the instructor of CmpE 540 in Bogazici University 2021-2022 Spring

Minimax algorithm and alpha-beta pruning are applied to solve competing vacuum cleaners that want to clean a room from dirts.

RUN CODE

python <main.py> <search-type > <init-file> <n-actions>

where

  • for : o min-max (no pruning)
    o alpha-beta (pruning in MAX and MIN nodes)
  • determines the depth of the search tree:
    Eg. Suppose there are 3 opponent vacuum cleaners which all act optimal:
    o If is 5, the search will be as follows: MAX acts, MIN1, MIN2, MIN3 acts, MAX acts, and the search stops, and the utility values after the second MAX

Problem Description The environment is as follows:

  • The environment is NxM grid world.
  • Each grid in the environment might contain:
    o Vacuum cleaner (our agent)
    o Enemy vacuum cleaners
    o Obstacles that avoid entering to that grid. There is not dirt in the obstacle with grid.
    o One dirt
  • The vacuum cleaners have 6 actions:
    o left, right, up, down moves the cleaner one grid, unless that grid is an obstacle.
    o suck action that sucks one dirt.
    o stop action does nothing.
    § The environment, agent type, locations of the obstacles, dirt, vacuum cleaners (our agent and other agents) will be provided in a text file.
    § Tie-breaker:
    o If required, the precedence used as a tie-breaker is as follows: left, right, down, up, stop, suck
    § Opponent vacuum cleaners, which are numbered with even digits, move randomly
    § Opponent vacuum cleaners, which are numbered with odd digits, move optimally
    § Your vacuum cleaner starts first, then other vacuum cleaners (ordered by their digits) move next to each other.
    Utility function:
    The utility value at any node is calculated as follows:
  • If your vacuum cleaner is in the same grid with one of the any other opponent, utility is set to -100 and the episode ends.
  • Otherwise, utility = (the number of dirts cleaned by your cleaner – the number of dirts cleaned by your opponents)

Example input is like:
image
where

  • x corresponds to obstacles
  • c corresponds to your vacuum cleaner
  • each corresponds to one of your opponents where
    § even opponents move randomly
    § odd opponents move optimally
  • . (dot) corresponds to the dirt

Output:
After running the search, you need to print out the following (to standard output):
Action:
Value:
Util calls:
where
• is the optimal action of your agent in its first move
• is the (expected) minimax value of the root node
• is the number of calls for utility function

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Minimax algorithm and alpha-beta pruning are applied to solve competing vacuum cleaners that want to clean a room from dirts.

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