Skip to content
View cabrownlie's full-sized avatar

Highlights

  • Pro
Block or Report

Block or report cabrownlie

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
cabrownlie/README.md

Hi there 👋

  • 🔭 I’m currently working on random projects.
  • 🌱 I’m currently learning rust, shaders, game developent and more.
  • 👯 I’m looking to collaborate on open source projects.
  • 🤔 I’m looking for help with learning.
  • 💬 Ask me about anything.
  • 📫 How to reach me: you're already here!
  • ⚡ Fun fact: The programming language 'Rust' is named after a fungus that is robust, distributed, and parallel. It's not named after the oxidation process of iron!

Pinned

  1. random-shader-window random-shader-window Public

    This project is a playground for learning how to use the WebGPU Shading Language (WGSL). It sets up a window and a basic render pipeline using the wgpu and winit crates, and then applies a random s…

    Rust

  2. bevy-example bevy-example Public template

    This is an opinionated example of setting up a bevy application. The plan is to eventually have as many platforms and configurations fully setup in a pipeline as possible.

    Rust